Cool ! Thanks a lot! On 2013-02-06, at 5:56 PM, Marten Blumen wrote:
> solved - the bug is Nuke might add a dodgy keyframe at frame 0 for B-Splines > when you copy and paste a roto node. Delete that keyframe at frame 0 after > you copy paste and all is good. > > > > > > > On 7 February 2013 11:49, Marten Blumen <[email protected]> wrote: > got some errors; in Roto_BODY BSpline3 corrupts once you use Undo > > > On 7 February 2013 10:07, Marten Blumen <[email protected]> wrote: > can you upload the roto_body node after you copy paste it. > > maybe there is a bug where a keyframe is set at 0 to 0,0 > > > On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote: > Thanks Marten! I didn't noticed that keyframe at 0 and you're right, it's > fixed if remove it. > > But if I work on the "legs" in "Roto_BODY". I still get the misplaced shapes > after closing and reopening or by simply copying the node… very weird! > > On 2013-02-06, at 3:24 PM, Marten Blumen wrote: > >> here the fixed one >> >> >> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote: >> easy fix - somehow you've got dodgy keyframes set around frame 0- load all >> the points into the Curve Editor and delete those keyframes. I only tested >> it briefly - hope it works >> >> >> On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote: >> OK, I saved a script without the plate. Here's the link: >> >> https://dl.dropbox.com/u/73257592/roto_problem.nk >> >> My main problem was with the "Roto_BODY" node. But i just tested something >> and got another problem with the "Roto_HEAD" node. >> >> Just to test… if you load my script, go to frame 91 watch the shape of >> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top >> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape >> that makes no sense? >> >> >> On 2013-02-06, at 2:45 PM, Marten Blumen wrote: >> >>> Can you post the roto node/spline that causes it? there are 2 bugs in the >>> release notes that appear related; >>> >>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a >>> keyframe doesn't currently undo the keyframe creation. >>> >>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets >>> its correspondence points to 0,0, which cannot be undone. >>> >>> >>> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote: >>> LOL Thanks Marty but the versioning is really not the issue here! :) >>> >>> Even if I save hundreds of different versions the problem is still there. >>> Just by copying the roto node I'm getting the keyframes problem I've >>> described earlier. A workaround that seems to be working so far would be >>> to convert the bsplines into bezier curves. >>> >>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >>> >>>> the classic work around is always version up when saving. Use _v001 in >>>> your file name, that uses the in-built versioning system; It's in the >>>> file menu as 'save a new version' >>>> >>>> Sent from iEarth >>>> >>>> >>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote: >>>> >>>>> I spent a whole day rotoscoping a running wolf and I encountered several >>>>> bugs with the "Roto" node… >>>>> >>>>> - Sometimes, after your roto is all done, some points decide to go to the >>>>> 0,0 position >>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are >>>>> adde throughout the shot. >>>>> - NOW THE MOST FRUSTRATING… I was all done, everything was working, I >>>>> saved, sent it to render farm and left. When I came back this morning and >>>>> loaded the same script, several shapes were out of place and/or had >>>>> different keyframes!!! Now, I have to completely redo these shapes! >>>>> >>>>> Anybody got these *&#?$ bugs and/or have a workaround?! >>>>> >>>>> -- >>>>> Philippe Roberge >>>>> >>>>> Senior Compositor >>>>> Mokko Studio >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> <fixroto.nk.zip>_______________________________________________ >> >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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