Cool !  Thanks a lot!

On 2013-02-06, at 5:56 PM, Marten Blumen wrote:

> solved - the bug is Nuke might add a dodgy keyframe at frame 0 for B-Splines 
> when you copy and paste a roto node. Delete that keyframe at frame 0 after 
> you copy paste and all is good.
> 
> 
> 
> 
> 
> 
> On 7 February 2013 11:49, Marten Blumen <[email protected]> wrote:
> got some errors; in Roto_BODY BSpline3 corrupts once you use Undo
> 
> 
> On 7 February 2013 10:07, Marten Blumen <[email protected]> wrote:
> can you upload the roto_body node after you copy paste it. 
> 
> maybe there is a bug where a keyframe is set at 0 to 0,0
> 
> 
> On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote:
> Thanks Marten!   I didn't noticed that keyframe at 0 and you're right, it's 
> fixed if remove it.
> 
> But if I work on the "legs" in "Roto_BODY".  I still get the misplaced shapes 
> after closing and reopening or by simply copying the node… very weird!
> 
> On 2013-02-06, at 3:24 PM, Marten Blumen wrote:
> 
>> here the fixed one
>> 
>> 
>> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
>> easy fix - somehow you've got dodgy keyframes set around frame 0- load all 
>> the points into the Curve Editor and delete those keyframes. I only tested 
>> it briefly - hope it works
>> 
>> 
>> On 7 February 2013 09:06, Philippe Roberge <[email protected]> wrote:
>> OK, I saved a script without the plate.  Here's the link:
>> 
>> https://dl.dropbox.com/u/73257592/roto_problem.nk
>> 
>> My main problem was with the "Roto_BODY" node.  But i just tested something 
>> and got another problem with the "Roto_HEAD" node.
>> 
>> Just to test… if you load my script, go to frame 91 watch the shape of 
>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top 
>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape 
>> that makes no sense?
>> 
>> 
>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>> 
>>> Can you post the roto node/spline that causes it? there are 2 bugs in the 
>>> release notes that appear related; 
>>> 
>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>>> keyframe doesn't currently undo the keyframe creation.
>>> 
>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
>>> its correspondence points to 0,0, which cannot be undone.
>>> 
>>> 
>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote:
>>> LOL Thanks Marty but the versioning is really not the issue here! :)  
>>> 
>>> Even if I save hundreds of different versions the problem is still there.  
>>> Just by copying the roto node I'm getting the keyframes problem I've 
>>> described earlier.   A workaround that seems to be working so far would be 
>>> to convert the bsplines into bezier curves.
>>> 
>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>> 
>>>> the classic work around is always version up when saving. Use _v001 in 
>>>> your  file name, that uses the in-built versioning system; It's in the 
>>>> file menu as 'save a new version'
>>>> 
>>>> Sent from iEarth
>>>> 
>>>> 
>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>>>> 
>>>>> I spent a whole day rotoscoping a running wolf and I encountered several 
>>>>> bugs with the "Roto" node…
>>>>> 
>>>>> - Sometimes, after your roto is all done, some points decide to go to the 
>>>>> 0,0 position
>>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are 
>>>>> adde throughout the shot.
>>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I 
>>>>> saved, sent it to render farm and left. When I came back this morning and 
>>>>> loaded the same script, several shapes were out of place and/or had 
>>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>>> 
>>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>>> 
>>>>> --
>>>>> Philippe Roberge
>>>>> 
>>>>> Senior Compositor
>>>>> Mokko Studio
>>>>> 
>>>>> _______________________________________________
>>>>> Nuke-users mailing list
>>>>> [email protected], http://forums.thefoundry.co.uk/
>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>> _______________________________________________
>>>> Nuke-users mailing list
>>>> [email protected], http://forums.thefoundry.co.uk/
>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> <fixroto.nk.zip>_______________________________________________
>> 
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to