OK, I saved a script without the plate.  Here's the link:

https://dl.dropbox.com/u/73257592/roto_problem.nk

My main problem was with the "Roto_BODY" node.  But i just tested something and 
got another problem with the "Roto_HEAD" node.

Just to test… if you load my script, go to frame 91 watch the shape of 
"Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top of 
it), then copy+paste the "Roto_HEAD" node... do you get a weird shape that 
makes no sense?


On 2013-02-06, at 2:45 PM, Marten Blumen wrote:

> Can you post the roto node/spline that causes it? there are 2 bugs in the 
> release notes that appear related; 
> 
> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
> keyframe doesn't currently undo the keyframe creation.
> 
> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
> its correspondence points to 0,0, which cannot be undone.
> 
> 
> On 7 February 2013 08:25, Philippe Roberge <[email protected]> wrote:
> LOL Thanks Marty but the versioning is really not the issue here! :)  
> 
> Even if I save hundreds of different versions the problem is still there.  
> Just by copying the roto node I'm getting the keyframes problem I've 
> described earlier.   A workaround that seems to be working so far would be to 
> convert the bsplines into bezier curves.
> 
> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
> 
>> the classic work around is always version up when saving. Use _v001 in your  
>> file name, that uses the in-built versioning system; It's in the file menu 
>> as 'save a new version'
>> 
>> Sent from iEarth
>> 
>> 
>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>> 
>>> I spent a whole day rotoscoping a running wolf and I encountered several 
>>> bugs with the "Roto" node…
>>> 
>>> - Sometimes, after your roto is all done, some points decide to go to the 
>>> 0,0 position
>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes are 
>>> adde throughout the shot.
>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I 
>>> saved, sent it to render farm and left. When I came back this morning and 
>>> loaded the same script, several shapes were out of place and/or had 
>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>> 
>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>> 
>>> --
>>> Philippe Roberge
>>> 
>>> Senior Compositor
>>> Mokko Studio
>>> 
>>> _______________________________________________
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> 
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