Do you have ANY retiming prior to the to Roto?  frame hold?  offset?


Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>
http://www.imdb.com/name/nm2325729/




On Wed, Feb 6, 2013 at 12:44 PM, Marten Blumen <[email protected]> wrote:

> bummer - I can't reproduce the Roto_Body error- OsX 7.02 and 7.04
>
> The copied node looks exactly the same and re-opening the script it looks
> the same. no major errors to see
>
>
> On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote:
>
>> Thanks Marten!   I didn't noticed that keyframe at 0 and you're right,
>> it's fixed if remove it.
>>
>> But if I work on the "legs" in "Roto_BODY".  I still get the misplaced
>> shapes after closing and reopening or by simply copying the node… very
>> weird!
>>
>> On 2013-02-06, at 3:24 PM, Marten Blumen wrote:
>>
>> here the fixed one
>>
>>
>> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
>>
>>> easy fix - somehow you've got dodgy keyframes set around frame 0- load
>>> all the points into the Curve Editor and delete those keyframes. I only
>>> tested it briefly - hope it works
>>>
>>>
>>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote:
>>>
>>>> OK, I saved a script without the plate.  Here's the link:
>>>>
>>>> https://dl.dropbox.com/u/73257592/roto_problem.nk
>>>>
>>>> My main problem was with the "Roto_BODY" node.  But i just tested
>>>> something and got another problem with the "Roto_HEAD" node.
>>>>
>>>> Just to test… if you load my script, go to frame 91 watch the shape of
>>>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top
>>>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape
>>>> that makes no sense?
>>>>
>>>>
>>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>>>>
>>>> Can you post the roto node/spline that causes it? there are 2 bugs in
>>>> the release notes that appear related;
>>>>
>>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>>>> keyframe doesn't currently undo the keyframe creation.
>>>>
>>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve
>>>> resets
>>>> its correspondence points to 0,0, which cannot be undone.
>>>>
>>>>
>>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote:
>>>>
>>>>> LOL Thanks Marty but the versioning is really not the issue here! :)
>>>>>
>>>>> Even if I save hundreds of different versions the problem is still
>>>>> there.  Just by copying the roto node I'm getting the keyframes problem
>>>>> I've described earlier.   A workaround that seems to be working so far
>>>>> would be to convert the bsplines into bezier curves.
>>>>>
>>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>>>>
>>>>> the classic work around is always version up when saving. Use _v001 in
>>>>> your  file name, that uses the in-built versioning system; It's in the 
>>>>> file
>>>>> menu as 'save a new version'
>>>>>
>>>>> Sent from iEarth
>>>>>
>>>>>
>>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]>
>>>>> wrote:
>>>>>
>>>>> I spent a whole day rotoscoping a running wolf and I encountered
>>>>> several bugs with the "Roto" node…
>>>>>
>>>>> - Sometimes, after your roto is all done, some points decide to go to
>>>>> the 0,0 position
>>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes
>>>>> are adde throughout the shot.
>>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I
>>>>> saved, sent it to render farm and left. When I came back this morning and
>>>>> loaded the same script, several shapes were out of place and/or had
>>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>>>
>>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>>>
>>>>> --
>>>>> Philippe Roberge
>>>>>
>>>>> Senior Compositor
>>>>> Mokko Studio
>>>>>
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