Do you have ANY retiming prior to the to Roto? frame hold? offset?
Randy S. Little http://www.rslittle.com <http://reel.rslittle.com> http://www.imdb.com/name/nm2325729/ On Wed, Feb 6, 2013 at 12:44 PM, Marten Blumen <[email protected]> wrote: > bummer - I can't reproduce the Roto_Body error- OsX 7.02 and 7.04 > > The copied node looks exactly the same and re-opening the script it looks > the same. no major errors to see > > > On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote: > >> Thanks Marten! I didn't noticed that keyframe at 0 and you're right, >> it's fixed if remove it. >> >> But if I work on the "legs" in "Roto_BODY". I still get the misplaced >> shapes after closing and reopening or by simply copying the node… very >> weird! >> >> On 2013-02-06, at 3:24 PM, Marten Blumen wrote: >> >> here the fixed one >> >> >> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote: >> >>> easy fix - somehow you've got dodgy keyframes set around frame 0- load >>> all the points into the Curve Editor and delete those keyframes. I only >>> tested it briefly - hope it works >>> >>> >>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote: >>> >>>> OK, I saved a script without the plate. Here's the link: >>>> >>>> https://dl.dropbox.com/u/73257592/roto_problem.nk >>>> >>>> My main problem was with the "Roto_BODY" node. But i just tested >>>> something and got another problem with the "Roto_HEAD" node. >>>> >>>> Just to test… if you load my script, go to frame 91 watch the shape of >>>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top >>>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape >>>> that makes no sense? >>>> >>>> >>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote: >>>> >>>> Can you post the roto node/spline that causes it? there are 2 bugs in >>>> the release notes that appear related; >>>> >>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a >>>> keyframe doesn't currently undo the keyframe creation. >>>> >>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve >>>> resets >>>> its correspondence points to 0,0, which cannot be undone. >>>> >>>> >>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote: >>>> >>>>> LOL Thanks Marty but the versioning is really not the issue here! :) >>>>> >>>>> Even if I save hundreds of different versions the problem is still >>>>> there. Just by copying the roto node I'm getting the keyframes problem >>>>> I've described earlier. A workaround that seems to be working so far >>>>> would be to convert the bsplines into bezier curves. >>>>> >>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >>>>> >>>>> the classic work around is always version up when saving. Use _v001 in >>>>> your file name, that uses the in-built versioning system; It's in the >>>>> file >>>>> menu as 'save a new version' >>>>> >>>>> Sent from iEarth >>>>> >>>>> >>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> >>>>> wrote: >>>>> >>>>> I spent a whole day rotoscoping a running wolf and I encountered >>>>> several bugs with the "Roto" node… >>>>> >>>>> - Sometimes, after your roto is all done, some points decide to go to >>>>> the 0,0 position >>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes >>>>> are adde throughout the shot. >>>>> - NOW THE MOST FRUSTRATING… I was all done, everything was working, I >>>>> saved, sent it to render farm and left. When I came back this morning and >>>>> loaded the same script, several shapes were out of place and/or had >>>>> different keyframes!!! Now, I have to completely redo these shapes! >>>>> >>>>> Anybody got these *&#?$ bugs and/or have a workaround?! >>>>> >>>>> -- >>>>> Philippe Roberge >>>>> >>>>> Senior Compositor >>>>> Mokko Studio >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >> <fixroto.nk.zip>_______________________________________________ >> >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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