can you upload the roto_body node after you copy paste it.

maybe there is a bug where a keyframe is set at 0 to 0,0


On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote:

> Thanks Marten!   I didn't noticed that keyframe at 0 and you're right,
> it's fixed if remove it.
>
> But if I work on the "legs" in "Roto_BODY".  I still get the misplaced
> shapes after closing and reopening or by simply copying the node… very
> weird!
>
> On 2013-02-06, at 3:24 PM, Marten Blumen wrote:
>
> here the fixed one
>
>
> On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote:
>
>> easy fix - somehow you've got dodgy keyframes set around frame 0- load
>> all the points into the Curve Editor and delete those keyframes. I only
>> tested it briefly - hope it works
>>
>>
>> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote:
>>
>>> OK, I saved a script without the plate.  Here's the link:
>>>
>>> https://dl.dropbox.com/u/73257592/roto_problem.nk
>>>
>>> My main problem was with the "Roto_BODY" node.  But i just tested
>>> something and got another problem with the "Roto_HEAD" node.
>>>
>>> Just to test… if you load my script, go to frame 91 watch the shape of
>>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top
>>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape
>>> that makes no sense?
>>>
>>>
>>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote:
>>>
>>> Can you post the roto node/spline that causes it? there are 2 bugs in
>>> the release notes that appear related;
>>>
>>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a
>>> keyframe doesn't currently undo the keyframe creation.
>>>
>>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets
>>> its correspondence points to 0,0, which cannot be undone.
>>>
>>>
>>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote:
>>>
>>>> LOL Thanks Marty but the versioning is really not the issue here! :)
>>>>
>>>> Even if I save hundreds of different versions the problem is still
>>>> there.  Just by copying the roto node I'm getting the keyframes problem
>>>> I've described earlier.   A workaround that seems to be working so far
>>>> would be to convert the bsplines into bezier curves.
>>>>
>>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote:
>>>>
>>>> the classic work around is always version up when saving. Use _v001 in
>>>> your  file name, that uses the in-built versioning system; It's in the file
>>>> menu as 'save a new version'
>>>>
>>>> Sent from iEarth
>>>>
>>>>
>>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote:
>>>>
>>>> I spent a whole day rotoscoping a running wolf and I encountered
>>>> several bugs with the "Roto" node…
>>>>
>>>> - Sometimes, after your roto is all done, some points decide to go to
>>>> the 0,0 position
>>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes
>>>> are adde throughout the shot.
>>>> - NOW THE MOST FRUSTRATING…  I was all done, everything was working, I
>>>> saved, sent it to render farm and left. When I came back this morning and
>>>> loaded the same script, several shapes were out of place and/or had
>>>> different keyframes!!!  Now, I have to completely redo these shapes!
>>>>
>>>> Anybody got these *&#?$ bugs and/or have a workaround?!
>>>>
>>>> --
>>>> Philippe Roberge
>>>>
>>>> Senior Compositor
>>>> Mokko Studio
>>>>
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