can you upload the roto_body node after you copy paste it. maybe there is a bug where a keyframe is set at 0 to 0,0
On 7 February 2013 09:31, Philippe Roberge <[email protected]> wrote: > Thanks Marten! I didn't noticed that keyframe at 0 and you're right, > it's fixed if remove it. > > But if I work on the "legs" in "Roto_BODY". I still get the misplaced > shapes after closing and reopening or by simply copying the node… very > weird! > > On 2013-02-06, at 3:24 PM, Marten Blumen wrote: > > here the fixed one > > > On 7 February 2013 09:20, Marten Blumen <[email protected]> wrote: > >> easy fix - somehow you've got dodgy keyframes set around frame 0- load >> all the points into the Curve Editor and delete those keyframes. I only >> tested it briefly - hope it works >> >> >> On 7 February 2013 09:06, Philippe Roberge <[email protected]>wrote: >> >>> OK, I saved a script without the plate. Here's the link: >>> >>> https://dl.dropbox.com/u/73257592/roto_problem.nk >>> >>> My main problem was with the "Roto_BODY" node. But i just tested >>> something and got another problem with the "Roto_HEAD" node. >>> >>> Just to test… if you load my script, go to frame 91 watch the shape of >>> "Roto_HEAD" (it should look like a roundish shape with 2 "ears" at the top >>> of it), then copy+paste the "Roto_HEAD" node... do you get a weird shape >>> that makes no sense? >>> >>> >>> On 2013-02-06, at 2:45 PM, Marten Blumen wrote: >>> >>> Can you post the roto node/spline that causes it? there are 2 bugs in >>> the release notes that appear related; >>> >>> • BUG ID 32459 - RotoPaint: Undoing a point move that created a >>> keyframe doesn't currently undo the keyframe creation. >>> >>> • BUG ID 32083 - SplineWarp: Deleting all but one point on a curve resets >>> its correspondence points to 0,0, which cannot be undone. >>> >>> >>> On 7 February 2013 08:25, Philippe Roberge <[email protected]>wrote: >>> >>>> LOL Thanks Marty but the versioning is really not the issue here! :) >>>> >>>> Even if I save hundreds of different versions the problem is still >>>> there. Just by copying the roto node I'm getting the keyframes problem >>>> I've described earlier. A workaround that seems to be working so far >>>> would be to convert the bsplines into bezier curves. >>>> >>>> On 2013-02-06, at 2:09 PM, Marty Blumen wrote: >>>> >>>> the classic work around is always version up when saving. Use _v001 in >>>> your file name, that uses the in-built versioning system; It's in the file >>>> menu as 'save a new version' >>>> >>>> Sent from iEarth >>>> >>>> >>>> On 7/02/2013, at 3:08, Philippe Roberge <[email protected]> wrote: >>>> >>>> I spent a whole day rotoscoping a running wolf and I encountered >>>> several bugs with the "Roto" node… >>>> >>>> - Sometimes, after your roto is all done, some points decide to go to >>>> the 0,0 position >>>> - When you do a "ctrl-z", the "undo" is applied BUT random keyframes >>>> are adde throughout the shot. >>>> - NOW THE MOST FRUSTRATING… I was all done, everything was working, I >>>> saved, sent it to render farm and left. When I came back this morning and >>>> loaded the same script, several shapes were out of place and/or had >>>> different keyframes!!! Now, I have to completely redo these shapes! >>>> >>>> Anybody got these *&#?$ bugs and/or have a workaround?! >>>> >>>> -- >>>> Philippe Roberge >>>> >>>> Senior Compositor >>>> Mokko Studio >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> > <fixroto.nk.zip>_______________________________________________ > > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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