[[Clark's stance omitted]]

>     I know this is an extreme case, but I find fault with the elitist
> attitude of "Well, they should own a computer and be on the net
> or else they can't participate".

I also really like what Clark is doing.  I hope to eventually be involved in
this OGL development in a big way, and Clark's work has given me perspective
into how it is done.  But I am also uncomfortable about just referencing the
reader to a website in a printed product.  I guess the deciding factor to me
is in how the work is presented.  Is it presented as a print product or an
online product?  It appears to me that in this case, the focus of the
product is on paper, so the reader/developer should not need to go online
for anything, regardless of whether they are interested in developing or
not.  If the product were constructed around an online presence as strong as
the paper one (which is my interest in the OGL), then I think the stance
would be a bit different.

Besides, the OGL is a central piece of this whole d20 idea.  If a purchaser
thinks the two pages of OGL is useless crap, why are they buying these
OGL-designed products in the first place?

Anyway, I don't know if any of that made sense, since my mind is a bit
muddled right now.  But as a purchaser of these products, I actually feel
more confident knowing the legal stuff is there.  If for no other reason
than as a mark of community in Open Gaming and as a sort of Good
Housekeeping Seal of Approval for the whole Open Gaming idea.

--Jason Levine

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