Hi Toni,
Antonio Bleile wrote:
> Hi,
>
> playing with the FBO viewport, I noticed a strange behaviour when rendering
> the very first frame. The resulting texture contains a render with an
> incorrect aspect ratio and seems to be cut... is it caused by something not
> yet initialized?
>
> In attached a test program that exhibits this behaviour. The rendering
> occurs frame-by-frame at any key press. It starts black, then renders the
> first frame which is incorrect, and then it is correct.
>
> playing with the test program, we also noticed that the problem disappears
> if we do a mgr->redraw() *before* fboVP->render(rAct) [ see the void
> keyboard(...) function ]
>
> I tried to look into the FBOViewport.cpp but I don't understand
> it and unfortunately I can't step into it with my debugger. But
> it "feels" like some uninitialized texture....
It was some interference between resizing windows and the FBOViewport, should
be
fixed now.
Hope it helps
Dirk
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