Hi Robert,

Robert Osfield wrote:
Hi Cedric,

On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial then i will get and push my change to the
osgWidget branch, it's easy for me and does not require an extra svn branch.
For people interested the mercurial repository is
http://hg.plopbyte.net/osg-branch/  ( hg clone
http://hg.plopbyte.net/osg-branch/ )

Excellent, I've just had a browse, it's looking much closer to being
ready to merge - the exports are now in place, it's part on the OSG
structure.   I haven't tested any of it yet... but that will come
next.

Do you have any examples or .osg files that demonstrate osgAnimation in action?
Yes i have to regenerate example from the new exporter, but i dont know where to commit example
During my quick browse through your online source I noticed that the
include/osgAnimation/NodeVisitor file contains a LinkVisitor class
that subclasses from osg::NodeVisitor.  This file would be better
called include/osgAnimation/LinkVisitor.
Ok i will rename it
Right now it contains only the library and the plugins to read it. I need a
bit of work to add other component. I decided to let the scheduler in the
current state even if there will be a new one (i guess after the 2.8
release). So osgAnimation should be considered as beta.

What other components are you thinking of?
there is a some examples, so i know where to put it, there is also an animation viewer but i guess i will put it in example, and then when osgAnimation will be more stable we could add animation viewer feature in osgViewer application ?
I have a few question about the exporter, where should i put it in the osg
tree ?

What form does the exporter take?  Is it a plugin to one of the modelling tools?
The exporter is for blender, it's a directory that contains differents python file. It works for animation and for non animation use. I will add it in my osg-branch because there are some test inside and it has to be updated with osgAnimation. I will not commit it on the osgWidget branch yet because i dont know if you want to add it in the tree or not. I am in contact with blender dev, so i will try to make it include in the blender distribution. But anyway i have to put it somewhere to develop on itm so it will be on osg-branch http://hg.plopbyte.net/osg-branch/ to start.

Cheers,
Cedric

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to