Hi Robert,
Robert Osfield wrote:
Hi Cedric,
On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
I put osgAnimation in the svn osgwidget branch and i have a version to try.
I think to work with mercurial then i will get and push my change to the
osgWidget branch, it's easy for me and does not require an extra svn branch.
For people interested the mercurial repository is
http://hg.plopbyte.net/osg-branch/ ( hg clone
http://hg.plopbyte.net/osg-branch/ )
Excellent, I've just had a browse, it's looking much closer to being
ready to merge - the exports are now in place, it's part on the OSG
structure. I haven't tested any of it yet... but that will come
next.
Do you have any examples or .osg files that demonstrate osgAnimation in action?
Yes i have to regenerate example from the new exporter, but i dont know
where to commit example
During my quick browse through your online source I noticed that the
include/osgAnimation/NodeVisitor file contains a LinkVisitor class
that subclasses from osg::NodeVisitor. This file would be better
called include/osgAnimation/LinkVisitor.
Ok i will rename it
Right now it contains only the library and the plugins to read it. I need a
bit of work to add other component. I decided to let the scheduler in the
current state even if there will be a new one (i guess after the 2.8
release). So osgAnimation should be considered as beta.
What other components are you thinking of?
there is a some examples, so i know where to put it, there is also an
animation viewer but i guess i will put it in example,
and then when osgAnimation will be more stable we could add animation
viewer feature in osgViewer application ?
I have a few question about the exporter, where should i put it in the osg
tree ?
What form does the exporter take? Is it a plugin to one of the modelling tools?
The exporter is for blender, it's a directory that contains differents
python file. It works for animation and for non animation use.
I will add it in my osg-branch because there are some test inside and it
has to be updated with osgAnimation. I will not commit it
on the osgWidget branch yet because i dont know if you want to add it in
the tree or not.
I am in contact with blender dev, so i will try to make it include in
the blender distribution. But anyway i have to put it somewhere
to develop on itm so it will be on osg-branch
http://hg.plopbyte.net/osg-branch/ to start.
Cheers,
Cedric
Robert.
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED]
http://www.plopbyte.net
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