Hi Cedric, On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote: >> What other components are you thinking of? >> > > there is a some examples, so i know where to put it, there is also an > animation viewer but i guess i will put it in example,
Examples should just go straight into the OpenSceneGraph/examples directory alongside all the others. > and then when osgAnimation will be more stable we could add animation viewer > feature in osgViewer application ? I don't know what you mean by this, could you explain which "animation viewer feature" would be. > The exporter is for blender, it's a directory that contains differents > python file. It works for animation and for non animation use. > I will add it in my osg-branch because there are some test inside and it has > to be updated with osgAnimation. I will not commit it > on the osgWidget branch yet because i dont know if you want to add it in the > tree or not. > I am in contact with blender dev, so i will try to make it include in the > blender distribution. But anyway i have to put it somewhere > to develop on itm so it will be on osg-branch > http://hg.plopbyte.net/osg-branch/ to start. If the code only temporary has temporary residence then perhaps just keep it separate from the OSG source tree. You provide a URL pointer to this body of code? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org