Hi Robert

Robert Osfield wrote:
Hi Cedric,

On Tue, Nov 4, 2008 at 1:42 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
What other components are you thinking of?

there is a some examples, so i know where to put it, there is also an
animation viewer but i guess i will put it in example,

Examples should just go straight into the OpenSceneGraph/examples
directory alongside all the others.
Yes
and then when osgAnimation will be more stable we could add animation viewer
feature in osgViewer application ?

I don't know what you mean by this, could you explain which "animation
viewer feature" would be.
Select an animation and play/pause it, and visualize more animation at the same time. Like a timeline viewer of differents animation at the same time. It's not yet like that but i would like.

The exporter is for blender, it's a directory that contains differents
python file. It works for animation and for non animation use.
I will add it in my osg-branch because there are some test inside and it has
to be updated with osgAnimation. I will not commit it
on the osgWidget branch yet because i dont know if you want to add it in the
tree or not.
I am in contact with blender dev, so i will try to make it include in the
blender distribution. But anyway i have to put it somewhere
to develop on itm so it will be on osg-branch
http://hg.plopbyte.net/osg-branch/ to start.

If the code only temporary has temporary residence then perhaps just
keep it separate from the OSG source tree.

You provide a URL pointer to this body of code?
The code is currently http://hg.plopbyte.net/animtk/file/b2f4af457ca5/tools/ but i will move it in my osg-branch even if it's not yet push in the truck.
Mybe it should be another project, i will think about it.
Robert.
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+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[EMAIL PROTECTED] 
http://www.plopbyte.net


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