On Tue, Nov 4, 2008 at 2:46 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
>> > What other components are you thinking of?
>
> Morph animations! :) (Imagine a character "breathing", where no skeletal
> animation takes place but vertexes are displaced arbitrarily.) I know
> osgAnimation will support this one day--even if I have to add it
> myself--but it may not be anytime soon.

This would just part of osgAnimation.

> Well, I've always wanted to make a standard GUI module for the viewer;
> something that would let you rotate, scale, and zoom the view, return
> home, change the state, etc. from an osgWidget-built interface (and
> demonstrate the usage of osgWidget). If I can finish this, we could also
> add animation support to it, if osgAnimation objects exist in the scene
> graph.

This would be a nice demo of osgWidget, it's rather orthogonal to the
osgAnimation though, and not something that will affect the pace of
osgAnimation integration.

> A great deal of the power of using osgAnimation currently comes from the
> very well written exporter--probably one of the better Blender ones that
> exist. It would be a shame if this couldn't find a home in OSG SVN, but
> then again I do understand if it is a bit out-of-place.

I haven't seen the code at all, nor how it'd be used by end users so I
can't really comment on it.  If it's appropriate then it could
certainly make it into OSG SVN or a sister project alongside the
OpenSceneGraph itself.  Until I know more about the exporter and how
it'll be used I can't really make a call on this.

Robert.
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