On Tue, Nov 4, 2008 at 2:46 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote: >> > What other components are you thinking of? > > Morph animations! :) (Imagine a character "breathing", where no skeletal > animation takes place but vertexes are displaced arbitrarily.) I know > osgAnimation will support this one day--even if I have to add it > myself--but it may not be anytime soon.
This would just part of osgAnimation. > Well, I've always wanted to make a standard GUI module for the viewer; > something that would let you rotate, scale, and zoom the view, return > home, change the state, etc. from an osgWidget-built interface (and > demonstrate the usage of osgWidget). If I can finish this, we could also > add animation support to it, if osgAnimation objects exist in the scene > graph. This would be a nice demo of osgWidget, it's rather orthogonal to the osgAnimation though, and not something that will affect the pace of osgAnimation integration. > A great deal of the power of using osgAnimation currently comes from the > very well written exporter--probably one of the better Blender ones that > exist. It would be a shame if this couldn't find a home in OSG SVN, but > then again I do understand if it is a bit out-of-place. I haven't seen the code at all, nor how it'd be used by end users so I can't really comment on it. If it's appropriate then it could certainly make it into OSG SVN or a sister project alongside the OpenSceneGraph itself. Until I know more about the exporter and how it'll be used I can't really make a call on this. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

