Hi Cedric,

On Mon, Nov 3, 2008 at 9:20 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
> I put osgAnimation in the svn osgwidget branch and i have a version to try.
> I think to work with mercurial then i will get and push my change to the
> osgWidget branch, it's easy for me and does not require an extra svn branch.
> For people interested the mercurial repository is
> http://hg.plopbyte.net/osg-branch/  ( hg clone
> http://hg.plopbyte.net/osg-branch/ )

Excellent, I've just had a browse, it's looking much closer to being
ready to merge - the exports are now in place, it's part on the OSG
structure.   I haven't tested any of it yet... but that will come
next.

Do you have any examples or .osg files that demonstrate osgAnimation in action?

During my quick browse through your online source I noticed that the
include/osgAnimation/NodeVisitor file contains a LinkVisitor class
that subclasses from osg::NodeVisitor.  This file would be better
called include/osgAnimation/LinkVisitor.

> Right now it contains only the library and the plugins to read it. I need a
> bit of work to add other component. I decided to let the scheduler in the
> current state even if there will be a new one (i guess after the 2.8
> release). So osgAnimation should be considered as beta.

What other components are you thinking of?

> I have a few question about the exporter, where should i put it in the osg
> tree ?

What form does the exporter take?  Is it a plugin to one of the modelling tools?

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to