Hi Cedirc,

On Tue, Nov 4, 2008 at 3:49 PM, Cedric Pinson <[EMAIL PROTECTED]> wrote:
>> I don't know what you mean by this, could you explain which "animation
>> viewer feature" would be.
>>
>
> Select an animation and play/pause it, and visualize more animation at the
> same time. Like a timeline
> viewer of differents animation at the same time. It's not yet like that but
> i would like.

Thanks for the explanation.  For now this is something that really
belongs in a osganimation* example.


>> If the code only temporary has temporary residence then perhaps just
>> keep it separate from the OSG source tree.
>>
>> You provide a URL pointer to this body of code?
>>
>
> The code is currently http://hg.plopbyte.net/animtk/file/b2f4af457ca5/tools/
> but i will move it in my osg-branch even if it's not yet push in the truck.
> Mybe it should be another project, i will think about it.

Thanks for the link.  So the extension to Blending is pure python
scripts, which means that the OSG build system itself needn't compile
anything new.  However, perhaps this is something you'd want
installed, but this would make Blender an optional dependency of the
OSG, for distributions like Debian or Fedora it would put them in an
interesting position w.r.t dependencies of the OSG - it would really
require this part to installed separately.

Given that the python scripts don't directly link to the OSG adding
these scripts to Blender wouldn't add an extra dependency to it,
rather just a capability.  Would the Blender team be open to taking on
this code, perhaps offers from the OSG community to become maintainers
on their behalf would be appropriate.

Robert.
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