Forgot to mention: what about saying that the minimal plugins set is the one 
defined by the "3rdparty" set by Mike Weiblen for VC8 (and Mattias for VC9): 
png, jpeg, freetype, tiff, zlib, curl, ...?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 12 Feb 2009 08:51:27 +0100, Sukender <[email protected]> a écrit:

> Agreed. But I guess this hasn't been discussed. Suggestions about minimal 
> plugins set?
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Thu, 12 Feb 2009 02:42:12 +0100, Paul Martz <[email protected]> a 
> écrit:
>
>> I'm aware that plugins, and the windowing system examples, don't get built
>> if CMake doesn't find the dependencies.
>>
>> My question is specifically aimed at the contents of the binaries that will
>> be posted to the OSG Wiki Web page for users to download. Someone usually
>> builds them and posts them, so I'm just wondering if there is some
>> organization behind this, some minimum contents requirement, so that the
>> binaries for different platforms all have the same set of plugins and
>> examples.
>>
>> I think it would be a bad thing if someone decided to build a set of
>> binaries for distribution on the OSG Wiki, but failed to get the necessary
>> dependencies, and posted a set of binaries for download that was missing
>> some functionality available in the binaries for other platforms.
>>
>> Paul Martz
>> Skew Matrix Software LLC
>> http://www.skew-matrix.com
>> +1 303 859 9466
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Sukender
>> Sent: Wednesday, February 11, 2009 5:44 PM
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions
>>
>> Hi Paul,
>>
>> Yes, pakages contain examples.
>> And as far as I know, plugins depend on what you selected in CMake. So if
>> you disable everything (or if CMake doesn't find the dependencies), then
>> your package will have no plugins.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>>
>> Le Wed, 11 Feb 2009 21:03:59 +0100, Paul Martz <[email protected]> a
>> écrit:
>>
>>> Just a question regarding the contents of the binary packages... I
>>> assume they contain:
>>>  * All of core OSG (osg, osgUtil, osgDB, osgViewer)
>>>  * All the NodeKits (osgShadow, osgSim, osgGA, etc.)
>>>  * All the applications (osgviewer, osgconv, etc.)
>>>
>>> Questions:
>>>  * Do the binaries also contain all the examples?
>>>  * What about viewer examples for the various windowing systems (wx,
>>> qt, etc.)?
>>>  * And which (if any) plugins were excluded?
>>>
>>> This info is for the new Quick Start Guide. Thanks.
>>>
>>> Paul Martz
>>> Skew Matrix Software LLC
>>> http://www.skew-matrix.com
>>> +1 303 859 9466
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Sukender
>>> Sent: Wednesday, February 11, 2009 8:59 AM
>>> To: OpenSceneGraph Users
>>> Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions
>>>
>>> Hi JS,
>>>
>>> Well, the 'all' package was just for me. As package maintainers, I
>>> think we should provide separate packages as you say, or averything
>>> ('all' + separated).
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>>
>>> Le Wed, 11 Feb 2009 14:39:52 +0100, Jean-Sébastien Guay
>>> <[email protected]> a écrit:
>>>
>>>> Hi Sukender,
>>>>
>>>>> 1. Both debug and release packages contain generated documentation
>>>>> (So
>>> you have a "Overwrite file?" prompt from the unarchiver une unziping
>> both).
>>> Do you think we should disable the inclusion (or building) of the doc
>>> when in debug, or is it safer to keep as it is?
>>>>
>>>> I would vote for a different approach: upload separate packages
>>>> instead of the -all package. That way people can download what they
>>>> need, and "automatically" the documentation will not be there twice.
>>>>
>>>> But if we really want to keep the -all package as the official one,
>>>> then I would say that only the debug package should contain the docs.
>>>> To do any development on Windows you need both the release and debug
>>>> packages, but if you only want to run osgviewer you will only
>>>> download release, and in that case the docs are of no use to you.
>>>>
>>>>> 2. I saw that "Cygwin" and "nmake" sections on
>>> http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaint
>>> ainers ... Is there any difference between *binaries* generated from
>>> MinGW-gcc and Cygwin-gcc? And for nmake, I guess it uses the MSVC
>>> compiler, right? So binaries are not different from "pure" MSVC ones,
>>> or am I wrong?
>>>>> This could be confusing: if you use an "nmake" build, will this be a
>>>>> VC7,
>>> VC8, or VC9 one? Moreover, I thought that Cygwin, MinGW and nmake
>>> packages are named against the compiler (it shows "gcc" and "vc" in
>>> the name). So I suggest these sections to be removed, but I just need
>> confirmation.
>>>>
>>>> I'm the one who put those sections, I don't even know if they're needed.
>>>> You could remove them and someone else can add them in the future if
>>>> they're really needed. And yes, someone else (Mattias?) said that
>>>> nmake will use msvc to build so it's the same as msvc, so we can just
>>>> remove that one.
>>>>
>>>> Thanks,
>>>>
>>>> J-S
>>>
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