Forgot to mention: what about saying that the minimal plugins set is the one defined by the "3rdparty" set by Mike Weiblen for VC8 (and Mattias for VC9): png, jpeg, freetype, tiff, zlib, curl, ...?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 12 Feb 2009 08:51:27 +0100, Sukender <[email protected]> a écrit: > Agreed. But I guess this hasn't been discussed. Suggestions about minimal > plugins set? > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Thu, 12 Feb 2009 02:42:12 +0100, Paul Martz <[email protected]> a > écrit: > >> I'm aware that plugins, and the windowing system examples, don't get built >> if CMake doesn't find the dependencies. >> >> My question is specifically aimed at the contents of the binaries that will >> be posted to the OSG Wiki Web page for users to download. Someone usually >> builds them and posts them, so I'm just wondering if there is some >> organization behind this, some minimum contents requirement, so that the >> binaries for different platforms all have the same set of plugins and >> examples. >> >> I think it would be a bad thing if someone decided to build a set of >> binaries for distribution on the OSG Wiki, but failed to get the necessary >> dependencies, and posted a set of binaries for download that was missing >> some functionality available in the binaries for other platforms. >> >> Paul Martz >> Skew Matrix Software LLC >> http://www.skew-matrix.com >> +1 303 859 9466 >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Sukender >> Sent: Wednesday, February 11, 2009 5:44 PM >> To: OpenSceneGraph Users >> Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions >> >> Hi Paul, >> >> Yes, pakages contain examples. >> And as far as I know, plugins depend on what you selected in CMake. So if >> you disable everything (or if CMake doesn't find the dependencies), then >> your package will have no plugins. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> >> Le Wed, 11 Feb 2009 21:03:59 +0100, Paul Martz <[email protected]> a >> écrit: >> >>> Just a question regarding the contents of the binary packages... I >>> assume they contain: >>> * All of core OSG (osg, osgUtil, osgDB, osgViewer) >>> * All the NodeKits (osgShadow, osgSim, osgGA, etc.) >>> * All the applications (osgviewer, osgconv, etc.) >>> >>> Questions: >>> * Do the binaries also contain all the examples? >>> * What about viewer examples for the various windowing systems (wx, >>> qt, etc.)? >>> * And which (if any) plugins were excluded? >>> >>> This info is for the new Quick Start Guide. Thanks. >>> >>> Paul Martz >>> Skew Matrix Software LLC >>> http://www.skew-matrix.com >>> +1 303 859 9466 >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of >>> Sukender >>> Sent: Wednesday, February 11, 2009 8:59 AM >>> To: OpenSceneGraph Users >>> Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions >>> >>> Hi JS, >>> >>> Well, the 'all' package was just for me. As package maintainers, I >>> think we should provide separate packages as you say, or averything >>> ('all' + separated). >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> >>> Le Wed, 11 Feb 2009 14:39:52 +0100, Jean-Sébastien Guay >>> <[email protected]> a écrit: >>> >>>> Hi Sukender, >>>> >>>>> 1. Both debug and release packages contain generated documentation >>>>> (So >>> you have a "Overwrite file?" prompt from the unarchiver une unziping >> both). >>> Do you think we should disable the inclusion (or building) of the doc >>> when in debug, or is it safer to keep as it is? >>>> >>>> I would vote for a different approach: upload separate packages >>>> instead of the -all package. That way people can download what they >>>> need, and "automatically" the documentation will not be there twice. >>>> >>>> But if we really want to keep the -all package as the official one, >>>> then I would say that only the debug package should contain the docs. >>>> To do any development on Windows you need both the release and debug >>>> packages, but if you only want to run osgviewer you will only >>>> download release, and in that case the docs are of no use to you. >>>> >>>>> 2. I saw that "Cygwin" and "nmake" sections on >>> http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaint >>> ainers ... Is there any difference between *binaries* generated from >>> MinGW-gcc and Cygwin-gcc? And for nmake, I guess it uses the MSVC >>> compiler, right? So binaries are not different from "pure" MSVC ones, >>> or am I wrong? >>>>> This could be confusing: if you use an "nmake" build, will this be a >>>>> VC7, >>> VC8, or VC9 one? Moreover, I thought that Cygwin, MinGW and nmake >>> packages are named against the compiler (it shows "gcc" and "vc" in >>> the name). So I suggest these sections to be removed, but I just need >> confirmation. >>>> >>>> I'm the one who put those sections, I don't even know if they're needed. >>>> You could remove them and someone else can add them in the future if >>>> they're really needed. And yes, someone else (Mattias?) said that >>>> nmake will use msvc to build so it's the same as msvc, so we can just >>>> remove that one. >>>> >>>> Thanks, >>>> >>>> J-S >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>> org >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >>> org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

