Just a question regarding the contents of the binary packages... I assume
they contain:
 * All of core OSG (osg, osgUtil, osgDB, osgViewer)
 * All the NodeKits (osgShadow, osgSim, osgGA, etc.)
 * All the applications (osgviewer, osgconv, etc.)

Questions:
 * Do the binaries also contain all the examples?
 * What about viewer examples for the various windowing systems (wx, qt,
etc.)?
 * And which (if any) plugins were excluded?

This info is for the new Quick Start Guide. Thanks.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Sukender
Sent: Wednesday, February 11, 2009 8:59 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions

Hi JS,

Well, the 'all' package was just for me. As package maintainers, I think we
should provide separate packages as you say, or averything ('all' +
separated).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 11 Feb 2009 14:39:52 +0100, Jean-Sébastien Guay
<[email protected]> a écrit:

> Hi Sukender,
>
>> 1. Both debug and release packages contain generated documentation (So
you have a "Overwrite file?" prompt from the unarchiver une unziping both).
Do you think we should disable the inclusion (or building) of the doc when
in debug, or is it safer to keep as it is?
>
> I would vote for a different approach: upload separate packages 
> instead of the -all package. That way people can download what they 
> need, and "automatically" the documentation will not be there twice.
>
> But if we really want to keep the -all package as the official one, 
> then I would say that only the debug package should contain the docs. 
> To do any development on Windows you need both the release and debug 
> packages, but if you only want to run osgviewer you will only download 
> release, and in that case the docs are of no use to you.
>
>> 2. I saw that "Cygwin" and "nmake" sections on
http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
... Is there any difference between *binaries* generated from MinGW-gcc and
Cygwin-gcc? And for nmake, I guess it uses the MSVC compiler, right? So
binaries are not different from "pure" MSVC ones, or am I wrong?
>> This could be confusing: if you use an "nmake" build, will this be a VC7,
VC8, or VC9 one? Moreover, I thought that Cygwin, MinGW and nmake packages
are named against the compiler (it shows "gcc" and "vc" in the name). So I
suggest these sections to be removed, but I just need confirmation.
>
> I'm the one who put those sections, I don't even know if they're needed.
> You could remove them and someone else can add them in the future if 
> they're really needed. And yes, someone else (Mattias?) said that 
> nmake will use msvc to build so it's the same as msvc, so we can just 
> remove that one.
>
> Thanks,
>
> J-S

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