Hi Paul,

Yes, pakages contain examples.
And as far as I know, plugins depend on what you selected in CMake. So if you 
disable everything (or if CMake doesn't find the dependencies), then your 
package will have no plugins.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 11 Feb 2009 21:03:59 +0100, Paul Martz <[email protected]> a écrit:

> Just a question regarding the contents of the binary packages... I assume
> they contain:
>  * All of core OSG (osg, osgUtil, osgDB, osgViewer)
>  * All the NodeKits (osgShadow, osgSim, osgGA, etc.)
>  * All the applications (osgviewer, osgconv, etc.)
>
> Questions:
>  * Do the binaries also contain all the examples?
>  * What about viewer examples for the various windowing systems (wx, qt,
> etc.)?
>  * And which (if any) plugins were excluded?
>
> This info is for the new Quick Start Guide. Thanks.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Sukender
> Sent: Wednesday, February 11, 2009 8:59 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] 2.8.0-rc5 VC8 packages available + questions
>
> Hi JS,
>
> Well, the 'all' package was just for me. As package maintainers, I think we
> should provide separate packages as you say, or averything ('all' +
> separated).
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Wed, 11 Feb 2009 14:39:52 +0100, Jean-Sébastien Guay
> <[email protected]> a écrit:
>
>> Hi Sukender,
>>
>>> 1. Both debug and release packages contain generated documentation (So
> you have a "Overwrite file?" prompt from the unarchiver une unziping both).
> Do you think we should disable the inclusion (or building) of the doc when
> in debug, or is it safer to keep as it is?
>>
>> I would vote for a different approach: upload separate packages
>> instead of the -all package. That way people can download what they
>> need, and "automatically" the documentation will not be there twice.
>>
>> But if we really want to keep the -all package as the official one,
>> then I would say that only the debug package should contain the docs.
>> To do any development on Windows you need both the release and debug
>> packages, but if you only want to run osgviewer you will only download
>> release, and in that case the docs are of no use to you.
>>
>>> 2. I saw that "Cygwin" and "nmake" sections on
> http://www.openscenegraph.org/projects/osg/wiki/Community/PackageMaintainers
> ... Is there any difference between *binaries* generated from MinGW-gcc and
> Cygwin-gcc? And for nmake, I guess it uses the MSVC compiler, right? So
> binaries are not different from "pure" MSVC ones, or am I wrong?
>>> This could be confusing: if you use an "nmake" build, will this be a VC7,
> VC8, or VC9 one? Moreover, I thought that Cygwin, MinGW and nmake packages
> are named against the compiler (it shows "gcc" and "vc" in the name). So I
> suggest these sections to be removed, but I just need confirmation.
>>
>> I'm the one who put those sections, I don't even know if they're needed.
>> You could remove them and someone else can add them in the future if
>> they're really needed. And yes, someone else (Mattias?) said that
>> nmake will use msvc to build so it's the same as msvc, so we can just
>> remove that one.
>>
>> Thanks,
>>
>> J-S
>
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