Hi,
I have an OSG app to which I would like to add a second render pass. I render to a fbo hdr texture and I want to use a 2nd pass to process this texture, then write out to another hdr texture, then display. Is this the sort of thing that osgPPU is meant for? My app isn't a GPGPU app it is a visual render app. Thank you! Cheers, Wyatt ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18900#18900 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

