Hi,

I have an OSG app to which I would like to add a second render pass.  I render 
to a fbo hdr texture and I want to use a 2nd pass to process this texture, then 
write out to another hdr texture, then display.  Is this the sort of thing that 
osgPPU is meant for?  My app isn't a GPGPU app it is a visual render app.

Thank you!

Cheers,
Wyatt

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http://forum.openscenegraph.org/viewtopic.php?p=18900#18900





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