Thanks, I am using OSG 2.8.0 and the osgPPU from SVN. Is that a problem?
Also... I clicked configure on the CMake panel, then proceeded to point all of the OSGxxx_LIBRARY_RELEASE type vars to the correct location/files. I thought I set OSG_DIR to the root of my osg tree, but I'll check. I downloaded the zipped up OSG 2.8.0 and built it, rather than using an installer. W On Fri, Oct 30, 2009 at 11:16 AM, Art Tevs <arti_t...@yahoo.de> wrote: > The error is that osg installation could not be found. Check that you have > osg also installed. The svn version of osgppu does only work with the current > svn version of osg. If you have older osg version installed, then get the > according osgppu version either from the svn tags repository or directly from > osgppu webpage (projects.tevs.eu/osgppu). > > Check also that CMake was able to find your osg installation. If you can see > cmake variables like OSGxxx_LIBRARY_RELEASE set to NOT FOUND, then CMake was > not able to find the installation. Then you have to set OSG_DIR variable to > the path, where osg is installed in order to let cmake find it. > > cheers, > art > > > > WyattEarp wrote: >> I download the latest code from SVN, ran CMake to generate the proj >> files, and tried to build it. >> >> I am getting the following error (repeatedly): >> >> OSG-2.8\include\osg/Export(17) : fatal error C1083: Cannot open >> include file: 'osg/Config': No such file or directory >> >> Maybe I didn't set the parameters in the CMake config process correctly. >> >> Wyatt >> >> On Fri, Oct 30, 2009 at 4:59 AM, Art Tevs <> wrote: >> >> > Hi Wyatt, >> > >> > The main idea of osgPPU is to use input textures to process them. This can >> > be used for rendering as also for GPGPU. >> > >> > Take a look into HDR and Video examples. In the first one the input color >> > buffer of the camera is used to apply HDR tone mapping and glow effect and >> > then render it on the screen. In the second example input texture is used >> > to be processed and then used as a texture on some quad. So as you can >> > see, one can use osgPPU not only for outputing results to the screen but >> > also to process a texture in between and then use it in usual rendering. >> > >> > regards, >> > art >> > >> > >> > >> > WyattEarp wrote: >> > >> > > Hi, >> > > >> > > >> > > I have an OSG app to which I would like to add a second render pass. I >> > > render to a fbo hdr texture and I want to use a 2nd pass to process this >> > > texture, then write out to another hdr texture, then display. Is this >> > > the sort of thing that osgPPU is meant for? My app isn't a GPGPU app it >> > > is a visual render app. >> > > >> > > Thank you! >> > > >> > > Cheers, >> > > Wyatt >> > > >> > >> > >> > ------------------ >> > Read this topic online here: >> > http://forum.openscenegraph.org/viewtopic.php?p=18917#18917 >> > >> > >> > >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> ------------------ >> Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18938#18938 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org