I download the latest code from SVN, ran CMake to generate the proj files, and tried to build it.
I am getting the following error (repeatedly): OSG-2.8\include\osg/Export(17) : fatal error C1083: Cannot open include file: 'osg/Config': No such file or directory Maybe I didn't set the parameters in the CMake config process correctly. Wyatt On Fri, Oct 30, 2009 at 4:59 AM, Art Tevs <[email protected]> wrote: > Hi Wyatt, > > The main idea of osgPPU is to use input textures to process them. This can be > used for rendering as also for GPGPU. > > Take a look into HDR and Video examples. In the first one the input color > buffer of the camera is used to apply HDR tone mapping and glow effect and > then render it on the screen. In the second example input texture is used to > be processed and then used as a texture on some quad. So as you can see, one > can use osgPPU not only for outputing results to the screen but also to > process a texture in between and then use it in usual rendering. > > regards, > art > > > > WyattEarp wrote: >> Hi, >> >> >> I have an OSG app to which I would like to add a second render pass. I >> render to a fbo hdr texture and I want to use a 2nd pass to process this >> texture, then write out to another hdr texture, then display. Is this the >> sort of thing that osgPPU is meant for? My app isn't a GPGPU app it is a >> visual render app. >> >> Thank you! >> >> Cheers, >> Wyatt > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18917#18917 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

