I download the latest code from SVN, ran CMake to generate the proj
files, and tried to build it.

I am getting the following error (repeatedly):

OSG-2.8\include\osg/Export(17) : fatal error C1083: Cannot open
include file: 'osg/Config': No such file or directory

Maybe I didn't set the parameters in the CMake config process correctly.

Wyatt

On Fri, Oct 30, 2009 at 4:59 AM, Art Tevs <[email protected]> wrote:
> Hi Wyatt,
>
> The main idea of osgPPU is to use input textures to process them. This can be 
> used for rendering  as also for GPGPU.
>
> Take a look into HDR and Video examples. In the first one the input color 
> buffer of the camera is used to apply HDR tone mapping and glow effect and 
> then render it on the screen. In the second example input texture is used to 
> be processed and then used as a texture on some quad. So as you can see, one 
> can use osgPPU not only for outputing results to the screen but also to 
> process a texture in between and then use it in usual rendering.
>
> regards,
> art
>
>
>
> WyattEarp wrote:
>> Hi,
>>
>>
>> I have an OSG app to which I would like to add a second render pass.  I 
>> render to a fbo hdr texture and I want to use a 2nd pass to process this 
>> texture, then write out to another hdr texture, then display.  Is this the 
>> sort of thing that osgPPU is meant for?  My app isn't a GPGPU app it is a 
>> visual render app.
>>
>> Thank you!
>>
>> Cheers,
>> Wyatt
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18917#18917
>
>
>
>
>
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