I just updated from svn. The source search gives mi 0 results

Nick


On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]> wrote:

> Hi,
>
>
> Trajce Nikolov wrote:
>
>> interesting. Robert has closed this thread with "fixed" but I am having
>> the same problems. btw, where is USE_NEW_TEXTURE_POOL defined?
>>
>
> what version of OSG are you using? The fix is in recent svn versions. Think
> it is in include/osg/Texture. Check the thread or search the include/src
> dirs.
>
> cheers
> jp
>
>
>> Nick
>>
>> http://www.linkedin.com/in/tnikolov
>> Sent from Devlet, Ankara, Turkey
>>
>> On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Hi,
>>
>>    read this:
>>    http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>
>>    jp
>>
>>    Trajce Nikolov wrote:
>>
>>        Hi,
>>
>>        please have a look at the following scenario. The viewer is
>>        dynamically created, destroyed and created again. On the later,
>>        no textures shows up. Any ideas?
>>
>>        ..............        viewer->setSceneData( loadedModel.get() );
>>           viewer->realize();
>>        while (!viewer->done())
>>        {
>>        viewer->frame();
>>        }
>>
>>        viewer->setSceneData( 0 );
>>        loadedModel = 0;
>>        viewer = 0;
>>
>>
>>        viewer = new osgViewer::Viewer(arguments);
>>        setupViewer(viewer.get(),arguments);
>>
>>        loadedModel = osgDB::readNodeFiles(arguments);
>>
>>        viewer->setSceneData( loadedModel.get() );
>>        viewer->realize();
>>        while (!viewer->done())
>>        {
>>        viewer->frame();
>>        }
>>        .................
>>
>>        Nick
>>
>>
>>
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