interesting. Robert has closed this thread with "fixed" but I am having the
same problems. btw, where is USE_NEW_TEXTURE_POOL defined?

Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport <[email protected]> wrote:

> Hi,
>
> read this:
> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>
> jp
>
> Trajce Nikolov wrote:
>
>> Hi,
>>
>> please have a look at the following scenario. The viewer is dynamically
>> created, destroyed and created again. On the later, no textures shows up.
>> Any ideas?
>>
>> ..............        viewer->setSceneData( loadedModel.get() );
>>    viewer->realize();
>> while (!viewer->done())
>> {
>> viewer->frame();
>> }
>>
>> viewer->setSceneData( 0 );
>> loadedModel = 0;
>> viewer = 0;
>>
>>
>> viewer = new osgViewer::Viewer(arguments);
>> setupViewer(viewer.get(),arguments);
>>
>> loadedModel = osgDB::readNodeFiles(arguments);
>>
>> viewer->setSceneData( loadedModel.get() );
>> viewer->realize();
>> while (!viewer->done())
>> {
>> viewer->frame();
>> }
>> .................
>>
>> Nick
>>
>>
>> ------------------------------------------------------------------------
>>
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