Hi,

$ pwd
OpenSceneGraph/src

$ grep -r -e "NEW_TEX" *
osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1

jp

Trajce Nikolov wrote:
I just updated from svn. The source search gives mi 0 results

Nick


On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected] <mailto:[email protected]>> wrote:

    Hi,


    Trajce Nikolov wrote:

        interesting. Robert has closed this thread with "fixed" but I am
        having the same problems. btw, where is USE_NEW_TEXTURE_POOL
        defined?


    what version of OSG are you using? The fix is in recent svn
    versions. Think it is in include/osg/Texture. Check the thread or
    search the include/src dirs.

    cheers
    jp


        Nick

        http://www.linkedin.com/in/tnikolov
        Sent from Devlet, Ankara, Turkey

        On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

           Hi,

           read this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/

           jp

           Trajce Nikolov wrote:

               Hi,

               please have a look at the following scenario. The viewer is
               dynamically created, destroyed and created again. On the
        later,
               no textures shows up. Any ideas?

               ..............        viewer->setSceneData(
        loadedModel.get() );
                  viewer->realize();
               while (!viewer->done())
               {
               viewer->frame();
               }

               viewer->setSceneData( 0 );
               loadedModel = 0;
               viewer = 0;


               viewer = new osgViewer::Viewer(arguments);
               setupViewer(viewer.get(),arguments);

               loadedModel = osgDB::readNodeFiles(arguments);

               viewer->setSceneData( loadedModel.get() );
               viewer->realize();
               while (!viewer->done())
               {
               viewer->frame();
               }
               .................

               Nick


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