Hi,
$ pwd
OpenSceneGraph/src
$ grep -r -e "NEW_TEX" *
osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1
jp
Trajce Nikolov wrote:
I just updated from svn. The source search gives mi 0 results
Nick
On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]
<mailto:[email protected]>> wrote:
Hi,
Trajce Nikolov wrote:
interesting. Robert has closed this thread with "fixed" but I am
having the same problems. btw, where is USE_NEW_TEXTURE_POOL
defined?
what version of OSG are you using? The fix is in recent svn
versions. Think it is in include/osg/Texture. Check the thread or
search the include/src dirs.
cheers
jp
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
<[email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>> wrote:
Hi,
read this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
jp
Trajce Nikolov wrote:
Hi,
please have a look at the following scenario. The viewer is
dynamically created, destroyed and created again. On the
later,
no textures shows up. Any ideas?
.............. viewer->setSceneData(
loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
viewer->setSceneData( 0 );
loadedModel = 0;
viewer = 0;
viewer = new osgViewer::Viewer(arguments);
setupViewer(viewer.get(),arguments);
loadedModel = osgDB::readNodeFiles(arguments);
viewer->setSceneData( loadedModel.get() );
viewer->realize();
while (!viewer->done())
{
viewer->frame();
}
.................
Nick
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