Looks like I am not up to date ...... Getting the latest now. Will give it a
try again
Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:56 AM, Trajce Nikolov <[email protected]>wrote:

> I started a new thread, not sure it went thru.
>
> It does works for CompositeViewer as Robert stated, does not works for
> osgViewer::Viewer
>
> Thanks!
>
> Nick
>
> http://www.linkedin.com/in/tnikolov
> Sent from Devlet, Ankara, Turkey
>
> On Tue, Dec 1, 2009 at 5:55 AM, J.P. Delport <[email protected]> wrote:
>
>> Hi,
>>
>> $ pwd
>> OpenSceneGraph/src
>>
>> $ grep -r -e "NEW_TEX" *
>> osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1
>>
>> jp
>>
>> Trajce Nikolov wrote:
>>
>>> I just updated from svn. The source search gives mi 0 results
>>>
>>> Nick
>>>
>>>
>>> On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]<mailto:
>>> [email protected]>> wrote:
>>>
>>>    Hi,
>>>
>>>
>>>    Trajce Nikolov wrote:
>>>
>>>        interesting. Robert has closed this thread with "fixed" but I am
>>>        having the same problems. btw, where is USE_NEW_TEXTURE_POOL
>>>        defined?
>>>
>>>
>>>    what version of OSG are you using? The fix is in recent svn
>>>    versions. Think it is in include/osg/Texture. Check the thread or
>>>    search the include/src dirs.
>>>
>>>    cheers
>>>    jp
>>>
>>>
>>>        Nick
>>>
>>>        http://www.linkedin.com/in/tnikolov
>>>        Sent from Devlet, Ankara, Turkey
>>>
>>>        On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
>>>        <[email protected] <mailto:[email protected]>
>>>        <mailto:[email protected] <mailto:[email protected]>>>
>>> wrote:
>>>
>>>           Hi,
>>>
>>>           read this:
>>>
>>> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>>
>>>           jp
>>>
>>>           Trajce Nikolov wrote:
>>>
>>>               Hi,
>>>
>>>               please have a look at the following scenario. The viewer is
>>>               dynamically created, destroyed and created again. On the
>>>        later,
>>>               no textures shows up. Any ideas?
>>>
>>>               ..............        viewer->setSceneData(
>>>        loadedModel.get() );
>>>                  viewer->realize();
>>>               while (!viewer->done())
>>>               {
>>>               viewer->frame();
>>>               }
>>>
>>>               viewer->setSceneData( 0 );
>>>               loadedModel = 0;
>>>               viewer = 0;
>>>
>>>
>>>               viewer = new osgViewer::Viewer(arguments);
>>>               setupViewer(viewer.get(),arguments);
>>>
>>>               loadedModel = osgDB::readNodeFiles(arguments);
>>>
>>>               viewer->setSceneData( loadedModel.get() );
>>>               viewer->realize();
>>>               while (!viewer->done())
>>>               {
>>>               viewer->frame();
>>>               }
>>>               .................
>>>
>>>               Nick
>>>
>>>
>>>
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