I started a new thread, not sure it went thru.

It does works for CompositeViewer as Robert stated, does not works for
osgViewer::Viewer

Thanks!
Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:55 AM, J.P. Delport <[email protected]> wrote:

> Hi,
>
> $ pwd
> OpenSceneGraph/src
>
> $ grep -r -e "NEW_TEX" *
> osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1
>
> jp
>
> Trajce Nikolov wrote:
>
>> I just updated from svn. The source search gives mi 0 results
>>
>> Nick
>>
>>
>> On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport <[email protected]<mailto:
>> [email protected]>> wrote:
>>
>>    Hi,
>>
>>
>>    Trajce Nikolov wrote:
>>
>>        interesting. Robert has closed this thread with "fixed" but I am
>>        having the same problems. btw, where is USE_NEW_TEXTURE_POOL
>>        defined?
>>
>>
>>    what version of OSG are you using? The fix is in recent svn
>>    versions. Think it is in include/osg/Texture. Check the thread or
>>    search the include/src dirs.
>>
>>    cheers
>>    jp
>>
>>
>>        Nick
>>
>>        http://www.linkedin.com/in/tnikolov
>>        Sent from Devlet, Ankara, Turkey
>>
>>        On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport
>>        <[email protected] <mailto:[email protected]>
>>        <mailto:[email protected] <mailto:[email protected]>>>
>> wrote:
>>
>>           Hi,
>>
>>           read this:
>>
>> http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
>>
>>           jp
>>
>>           Trajce Nikolov wrote:
>>
>>               Hi,
>>
>>               please have a look at the following scenario. The viewer is
>>               dynamically created, destroyed and created again. On the
>>        later,
>>               no textures shows up. Any ideas?
>>
>>               ..............        viewer->setSceneData(
>>        loadedModel.get() );
>>                  viewer->realize();
>>               while (!viewer->done())
>>               {
>>               viewer->frame();
>>               }
>>
>>               viewer->setSceneData( 0 );
>>               loadedModel = 0;
>>               viewer = 0;
>>
>>
>>               viewer = new osgViewer::Viewer(arguments);
>>               setupViewer(viewer.get(),arguments);
>>
>>               loadedModel = osgDB::readNodeFiles(arguments);
>>
>>               viewer->setSceneData( loadedModel.get() );
>>               viewer->realize();
>>               while (!viewer->done())
>>               {
>>               viewer->frame();
>>               }
>>               .................
>>
>>               Nick
>>
>>
>>
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