Hi,

Trajce Nikolov wrote:
interesting. Robert has closed this thread with "fixed" but I am having the same problems. btw, where is USE_NEW_TEXTURE_POOL defined?

what version of OSG are you using? The fix is in recent svn versions. Think it is in include/osg/Texture. Check the thread or search the include/src dirs.

cheers
jp


Nick

http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey

On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport <[email protected] <mailto:[email protected]>> wrote:

    Hi,

    read this:
    http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/

    jp

    Trajce Nikolov wrote:

        Hi,

        please have a look at the following scenario. The viewer is
        dynamically created, destroyed and created again. On the later,
        no textures shows up. Any ideas?

        ..............        viewer->setSceneData( loadedModel.get() );
           viewer->realize();
        while (!viewer->done())
        {
        viewer->frame();
        }

        viewer->setSceneData( 0 );
        loadedModel = 0;
        viewer = 0;


        viewer = new osgViewer::Viewer(arguments);
        setupViewer(viewer.get(),arguments);

        loadedModel = osgDB::readNodeFiles(arguments);

        viewer->setSceneData( loadedModel.get() );
        viewer->realize();
        while (!viewer->done())
        {
        viewer->frame();
        }
        .................

        Nick


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