I've just tried to start with a clean configuration but the crash remains.
Anyway, I found out that the crash happens only if the FBX model contains
textures, if on the other hand I export only the geometry the plugin works
fine also with the previous version of OSG.

I tried to use JPG, TIFF and TGA textures (of course I have the
corrensponding plugins in the osgplugins-2.9.6 directory).

Hope this can suggest you where the problem could be. By the way, I could
also send you a zip containing my built DLLS, osgviewer and the FBX model if
this could be useful.

Regards.
Alessandro

On Mon, Jan 18, 2010 at 2:00 PM, Sukender <[email protected]> wrote:

> Hi Alessandro,
>
> That sounds very strange. There should be no problem using 2.9.6.
> Maybe this is related to the project/cmake itself? Or maybe a problem with
> multiple OSG installations??? As I don't know the error you got I can't say
> much more, sorry.
>
> You may try using the last submitted FBX plugin (on osg-submissions) if not
> already done yet. Please tell if you still got issues.
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
> ----- "alessandro terenzi" <[email protected]> a écrit :
>
> > I cannot figure out exactly where the problem is, I set the notify
> > level to DEBUG_INFO and all I can see is that the last notification is
> > about the model file name being loaded (of course a .FBX file). I can
> > say that the plugin is successfully discovered but I guess that
> > the problem occurs just when loading the model (not the plugin
> > itself).
> >
> > If the plugin is supposed to work without modification also with
> > previous releases, I'd like to help to find out where the problem
> > could be, but I need directions in order to try something useful. Just
> > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
> > 2.6.*) but with DLLs version number "61" not "62" (ie my build
> > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
> >
> > By the way, I didn't modify nor OSG neither the FBX plugin, I just
> > copied the FBX plugin project from the last dev release to the
> > previous one and added it to my solution. I managed to build it within
> > the previous release without any source code modification, but
> > problems occurr only at runtime with an application crash.
> >
> > Regards.
> > Alessandro
> >
> >
> > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > wrote:
> >
> >
> > Hi Alessandro,
> >
> > What kind of problems did you have?
> > I've proposed a modified FBX plugin with writer support (submission
> > still pending). So if you have modifications, please tell so that I
> > include them as well in future (re-) submissions.
> >
> > Cheers,
> >
> > Sukender
> > PVLE - Lightweight cross-platform game engine -
> > http://pvle.sourceforge.net/
> >
> > ----- "Robert Osfield" < [email protected] > a écrit :
> >
> >
> >
> >
> > > HI Alessandro,
> > >
> > > I haven't compiled the FBX plugin personally, but I wouldn't have
> > > thought it would be difficult to backport it to OSG-2.6, just copy
> > > the
> > > code across, add the fbx plugin to the src/osgPlugins/fbx and away
> > > you
> > > go.
> > >
> > > Robert.
> > >
> > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
> > > < [email protected] > wrote:
> > > > I tried the new FBX plugin that comes with the latest developer
> > > release (the
> > > > one available on the website as a zip archive). Everything worked
> > > fine, but
> > > > unfortunately I need to use a previous version of OSG...the
> > version
> > > I must
> > > > use is still 2.9.6 but in my case the "versioned DLL names" end
> > with
> > > "61"
> > > > (while the latest dev release DLLs end with '62').
> > > >
> > > > So I tried to build the FBX plugin with the OSG version I need and
> > I
> > > manage
> > > > to build it successfully, but at runtime my applications crash
> > when
> > > loading
> > > > FBX models (I'm talking also about osgviewer).
> > > >
> > > > Can anyone tell me if it is possible to use the FBX plugin with
> > the
> > > OSG
> > > > version I talked about or not? If not, can anyone suggest
> > directions
> > > about
> > > > how to modify OSG in order to use the plugin?
> > > >
> > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express Edition.
> > > >
> > > > Thanks. Regards.
> > > > Alessandro
> > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > >
> > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >
> > > >
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> > >
> >
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> >
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