Ok, I'm going to try...but I've never downloaded code from osg-submissions, actually I don't know if I need an account...I've looked at the archive but could not find source code, just messages. Maybe you could zip and send me the latest submission of the plugin?
Thank you. Kind Regards. Alessandro On Mon, Jan 18, 2010 at 4:09 PM, Sukender <[email protected]> wrote: > I think it's maybe because of a problem in the code. You really should try > the FBX plugin posted on osg-submissions to check if it behaves the same or > not. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "alessandro terenzi" <[email protected]> a écrit : > > > I've just tried to start with a clean configuration but the crash > > remains. Anyway, I found out that the crash happens only if the FBX > > model contains textures, if on the other hand I export only the > > geometry the plugin works fine also with the previous version of OSG. > > > > I tried to use JPG, TIFF and TGA textures (of course I have the > > corrensponding plugins in the osgplugins-2.9.6 directory). > > > > Hope this can suggest you where the problem could be. By the way, I > > could also send you a zip containing my built DLLS, osgviewer and the > > FBX model if this could be useful. > > > > Regards. > > Alessandro > > > > > > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < [email protected] > wrote: > > > > > > Hi Alessandro, > > > > That sounds very strange. There should be no problem using 2.9.6. > > Maybe this is related to the project/cmake itself? Or maybe a problem > > with multiple OSG installations??? As I don't know the error you got I > > can't say much more, sorry. > > > > You may try using the last submitted FBX plugin (on osg-submissions) > > if not already done yet. Please tell if you still got issues. > > > > > > Cheers, > > > > Sukender > > PVLE - Lightweight cross-platform game engine - > > http://pvle.sourceforge.net/ > > > > ----- "alessandro terenzi" < [email protected] > a écrit : > > > > > > > > > > > I cannot figure out exactly where the problem is, I set the notify > > > level to DEBUG_INFO and all I can see is that the last notification > > is > > > about the model file name being loaded (of course a .FBX file). I > > can > > > say that the plugin is successfully discovered but I guess that > > > the problem occurs just when loading the model (not the plugin > > > itself). > > > > > > If the plugin is supposed to work without modification also with > > > previous releases, I'd like to help to find out where the problem > > > could be, but I need directions in order to try something useful. > > Just > > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not > > > 2.6.*) but with DLLs version number "61" not "62" (ie my build > > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). > > > > > > By the way, I didn't modify nor OSG neither the FBX plugin, I just > > > copied the FBX plugin project from the last dev release to the > > > previous one and added it to my solution. I managed to build it > > within > > > the previous release without any source code modification, but > > > problems occurr only at runtime with an application crash. > > > > > > Regards. > > > Alessandro > > > > > > > > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < [email protected] > > > wrote: > > > > > > > > > Hi Alessandro, > > > > > > What kind of problems did you have? > > > I've proposed a modified FBX plugin with writer support (submission > > > still pending). So if you have modifications, please tell so that I > > > include them as well in future (re-) submissions. > > > > > > Cheers, > > > > > > Sukender > > > PVLE - Lightweight cross-platform game engine - > > > http://pvle.sourceforge.net/ > > > > > > ----- "Robert Osfield" < [email protected] > a écrit : > > > > > > > > > > > > > > > > HI Alessandro, > > > > > > > > I haven't compiled the FBX plugin personally, but I wouldn't have > > > > thought it would be difficult to backport it to OSG-2.6, just copy > > > > the > > > > code across, add the fbx plugin to the src/osgPlugins/fbx and away > > > > you > > > > go. > > > > > > > > Robert. > > > > > > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi > > > > < [email protected] > wrote: > > > > > I tried the new FBX plugin that comes with the latest developer > > > > release (the > > > > > one available on the website as a zip archive). Everything > > worked > > > > fine, but > > > > > unfortunately I need to use a previous version of OSG...the > > > version > > > > I must > > > > > use is still 2.9.6 but in my case the "versioned DLL names" end > > > with > > > > "61" > > > > > (while the latest dev release DLLs end with '62'). > > > > > > > > > > So I tried to build the FBX plugin with the OSG version I need > > and > > > I > > > > manage > > > > > to build it successfully, but at runtime my applications crash > > > when > > > > loading > > > > > FBX models (I'm talking also about osgviewer). > > > > > > > > > > Can anyone tell me if it is possible to use the FBX plugin with > > > the > > > > OSG > > > > > version I talked about or not? If not, can anyone suggest > > > directions > > > > about > > > > > how to modify OSG in order to use the plugin? > > > > > > > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express > > Edition. > > > > > > > > > > Thanks. Regards. > > > > > Alessandro > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > [email protected] > > > > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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