Hi all -- Here's an update on the 2.8.3 release, and a plea for testing.

The 2.8.3 release is slightly behind my original schedule, but nonetheless getting close to a release candidate.

ISSUES: There are two open issues at this point:

1. XCode project files need to be updated. (Stephan, will you have any time to contribute this in the near future, or do we need another volunteer?)

2. Updates to the DAE plugin and osgManipulators nodekit. These are late feature requests.

I'm concerned about updating these two modules. The changes for both these modules are not limited to the modules themselves, and require changes to core OSG and elsewhere. Many changes on trunk often depend on previous changes, and chasing all of them down with a high level of confidence is difficult. It would certainly introduce issues if I missed any required changes.

Let me make this suggestion: Let's leave DAE and osgManipulators out of the 2.8.3 release. If someone really wants them, and can't wait for v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this approach is that it doesn't prevent 2.8.3 from getting out the door in a timely fashion, should merging these changes produce instability that would otherwise delay the release.

Does this make sense?

TESTING: Please test the 2.8 branch if you have time. For convenience, here's the 2.8 branch URL:

http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8

I'd appreciate build/run testing for the following platforms and features:

  Platforms:
    Mac 10.5/10.6 32/64bit
    Windows XP/Vista/7, 32/64bit
    *nix, 32/64bit
  Features (latest stuff from trunk):
    osgAnimation nodekit
    FBX plugin
    3ds plugin (esp writer capability)
    ImageIO plugin
    QuickTime plugin
    Inventor plugin
    ply plugin
    ffmpeg plugin

There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.

When you send a test report, please mention which plugins you are building, as not all plugins build by default of course.

Once we get the XCode project files updated, I'll tag a release candidate, and further candidates will follow as needed. I'm still hoping for a 31 March release date. If we start testing now, this should give us plenty of time for testing and resolving issues.

Thanks!
  -Paul


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