Hi all -- Here's an update on the 2.8.3 release, and a plea for testing.
The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.
ISSUES: There are two open issues at this point:
1. XCode project files need to be updated. (Stephan, will you have any
time to contribute this in the near future, or do we need another
volunteer?)
2. Updates to the DAE plugin and osgManipulators nodekit. These are late
feature requests.
I'm concerned about updating these two modules. The changes for both
these modules are not limited to the modules themselves, and require
changes to core OSG and elsewhere. Many changes on trunk often depend on
previous changes, and chasing all of them down with a high level of
confidence is difficult. It would certainly introduce issues if I missed
any required changes.
Let me make this suggestion: Let's leave DAE and osgManipulators out of
the 2.8.3 release. If someone really wants them, and can't wait for
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
approach is that it doesn't prevent 2.8.3 from getting out the door in a
timely fashion, should merging these changes produce instability that
would otherwise delay the release.
Does this make sense?
TESTING: Please test the 2.8 branch if you have time. For convenience,
here's the 2.8 branch URL:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8
I'd appreciate build/run testing for the following platforms and features:
Platforms:
Mac 10.5/10.6 32/64bit
Windows XP/Vista/7, 32/64bit
*nix, 32/64bit
Features (latest stuff from trunk):
osgAnimation nodekit
FBX plugin
3ds plugin (esp writer capability)
ImageIO plugin
QuickTime plugin
Inventor plugin
ply plugin
ffmpeg plugin
There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.
When you send a test report, please mention which plugins you are
building, as not all plugins build by default of course.
Once we get the XCode project files updated, I'll tag a release
candidate, and further candidates will follow as needed. I'm still
hoping for a 31 March release date. If we start testing now, this should
give us plenty of time for testing and resolving issues.
Thanks!
-Paul
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