I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type.
I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this. Have I got it set up incorrectly, or is there a problem on 2.8? thanks andy > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- > boun...@lists.openscenegraph.org] On Behalf Of Paul Martz > Sent: Monday, March 22, 2010 12:31 PM > To: OpenSceneGraph Users > Subject: [osg-users] 2.8.3 testing > > Hi all -- Here's an update on the 2.8.3 release, and a plea for > testing. > > The 2.8.3 release is slightly behind my original schedule, but > nonetheless getting close to a release candidate. > > ISSUES: There are two open issues at this point: > > 1. XCode project files need to be updated. (Stephan, will you have any > time to contribute this in the near future, or do we need another > volunteer?) > > 2. Updates to the DAE plugin and osgManipulators nodekit. These are > late > feature requests. > > I'm concerned about updating these two modules. The changes for both > these modules are not limited to the modules themselves, and require > changes to core OSG and elsewhere. Many changes on trunk often depend > on > previous changes, and chasing all of them down with a high level of > confidence is difficult. It would certainly introduce issues if I > missed > any required changes. > > Let me make this suggestion: Let's leave DAE and osgManipulators out of > the 2.8.3 release. If someone really wants them, and can't wait for > v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this > approach is that it doesn't prevent 2.8.3 from getting out the door in > a > timely fashion, should merging these changes produce instability that > would otherwise delay the release. > > Does this make sense? > > TESTING: Please test the 2.8 branch if you have time. For convenience, > here's the 2.8 branch URL: > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene > Graph-2.8 > > I'd appreciate build/run testing for the following platforms and > features: > > Platforms: > Mac 10.5/10.6 32/64bit > Windows XP/Vista/7, 32/64bit > *nix, 32/64bit > Features (latest stuff from trunk): > osgAnimation nodekit > FBX plugin > 3ds plugin (esp writer capability) > ImageIO plugin > QuickTime plugin > Inventor plugin > ply plugin > ffmpeg plugin > > There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. > > When you send a test report, please mention which plugins you are > building, as not all plugins build by default of course. > > Once we get the XCode project files updated, I'll tag a release > candidate, and further candidates will follow as needed. I'm still > hoping for a 31 March release date. If we start testing now, this > should > give us plenty of time for testing and resolving issues. > > Thanks! > -Paul > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org