Hello Jean-Sébastien,

Thanks for your reply, 


Skylark wrote:
> Hello Oliver,
> Hmmm, seems you are tripping over something else on your hardware... I 
> just remembered you had mentioned in another post that setting the 
> threading model to SingleThreaded didn't work for you either, but in my 
> case it did... So that indicates something else is going on for you.
> 


The code works for me as well if I set the threading model to SingleThreaded! I 
think it is the osg lib, as I have used the official build libs and no custom 
builds. I will update the nVidia driver but I think the difference between our 
two systems is the osg version. I will try to get the current osg trunk to 
work. In the mean time, could you test out your altered pbuffertest.cpp with 
the offical 2.8.3 libs (VS2005) to verify if this is the problem? You can find 
them here: 
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.3/binaries/Windows/VisualStudio8/.

@ Robert:
If I get the dev build to work, I will check the two solutions you mentioned.

Greetings,
Oliver

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http://forum.openscenegraph.org/viewtopic.php?p=34394#34394





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