On Hello Oliver,
I had to additionally include the osgGA.lib to make it work in Win32.
Yes, that was fixed by adding ${OSGGA_LIBRARY} in the CMakeLists.txt
file, I had included it in a previous e-mail.
My nVidia driver version is 6.14.12.5849 which should be 258 in your
nomenclature.
OK, but Juan and I have established it's not a driver bug, but something
that was done in a questionable way in OSG's PixelBufferWin32 class.
It's possible that previously this did not cause an error and that newer
driver versions have made it give the error we saw, but it was clearly
not very good OpenGL usage so the fix I submitted to OSG should clear it up.
In the mean time, have you tried the workaround I suggested? You could add
viewer.stopThreading();
gc->releaseContext();
viewer.startThreading();
right after viewer.realize(); and it should work (at least the
pbuffertest example works then, so if your program does things in the
same way it should work too).
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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