Hi,

for forcing load from disk to CPU mem you can check what osgposter or osgSim HeightAboveTerrain does. This does not however force tiles to GPU memory.

jp

On 06/09/2011 13:25, Boon Wah wrote:
Hi Robert,

     In VPB, I have set my tile-image-size to 2048 and tile-terrain-size to be 
2048. The rationale is for me to have larger tiles so as to minimize the number 
of files. My development platform is Windows and it is pretty poor at handle 
large number of files.

     Is it possible to modify the pager such that it caches all my tiles prior 
to performing rendering? I understand it defeats the purpose of paging, but in 
this way the loading time of the tiles can be controlled. I hope somebody can 
guide me in doing this.

     Thanks for your help.

Kind Regards,
Boon Wah

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