Hi Boon, On Wed, Sep 7, 2011 at 7:04 PM, Boon Wah <boon...@gmail.com> wrote: > After some thought, I want to try to make the paging become more > aggressive and load tiles further away from those in view. As my fly-pass is > very fast, the paging mechanism must also 'cache' new tiles earlier. > > I am unfamiliar with OSG and require some help in doing so. Does modifying > the setRange for the PagedLOD object help in achieving my objective?
You can use Camera::setLODScale() to adjust the range used for PagedLOD child selection, this can be done at the viewer level rather than at the individual node level so it much more manageable . However, selecting high res children will result in a higher load on the CPU and GPU making it more likely that you'll drop frames. If you want to load tiles in quickly then best way is to use a solid state disk. You can also up the number of threads that are doing the database paging, see the DatabasePager API do details. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org