On 14 January 2015 at 11:20, Christian Buchner <[email protected]> wrote:
> > Your posting came through just fine, and it seems your draw performance is > fine, but your update traversal is excessively slow. It would be important > to find out if the CPU is spent in some inefficient parts of OSG, or if the > majority is spent in some OpenGL driver API calls. CPU profiling will be > helpful in determining this. > For clarification, the update traversal stats are for only OSG update traversal and application update callbacks/operation, there are no OpenGL calls from the OSG during the update traversal. The only time that the OSG calls OpenGL is from the draw dispatch traversal. The stats Chris has provide suggest that it's purely an update traversal issue. Chris, are you testing with debug or release build? Are you using hardware skinning? Robert.
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