Hi Chris, On 14 January 2015 at 11:58, Chris Hidden <ch...@erghis.com> wrote:
> At the moment Im trying to get hardware skinning working by following the > osganimationhardware example. > > As of now I haven't got it working as for some reason it won't load the > shaders/skinning.vert file. Not sure why I just get an error saying it > didn't load. The file path is ok as all of my other textures and models > load no problems from that directory. > I can't provide any guidance here as I don't have the set up to test myself. The best I can do is suggest enabling more verbose debug output to the console via OSG_NOTIFY_LEVEL=DEBUG. This will print out the paths it's testing. > > Yes the update traversal is a bit ridiculous isn't it? I am hoping the > skinning might solve the issue but Im not sure. > >From your description of what you've done/tested the most likely cause of the bottleneck is the CPU update of skinning. I'm surprised the cost is quite so high. One way to test it is to use a hand model with lower resolution model and see if the update time varies. Robert.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org