Hi guys thanks for the quick replies! I am indeed testing in Release always now. (I've learnt my lesson ;)).
At the moment Im trying to get hardware skinning working by following the osganimationhardware example. As of now I haven't got it working as for some reason it won't load the shaders/skinning.vert file. Not sure why I just get an error saying it didn't load. The file path is ok as all of my other textures and models load no problems from that directory. Yes the update traversal is a bit ridiculous isn't it? I am hoping the skinning might solve the issue but Im not sure. In the updatecallback attached to the hand model is a call to our api and then adjusting the bones position and rotation using some matrix calculations. At first I thought it could be the way our calculations and api call were being done that was slowing things down. However, I tested this by simply not adding the model to the scene but still allowing the callback to perform all of its functions and api call and the update traversal dropped down to around 2.5 per frame. So i don't think its our api call or calculations that is sucking up so much time. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62328#62328 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org