Hello all..

So is there an idiots guide somewhere for building VS2005 and OSG?
I really just want a confirmed start point, and dependencies list (if applicable).

What I can't understand is how this can be so hard to simply build when downloaded as the latest official release, and built in the exact same directories that the pack expands to...

I have tried *everything* suggested so far in these various discussions..

I can confirm that I have done this..

 Three conditions must be true in order for OSG to link with OT:
      1.. OpenThreadsWin32d.lib must be in the directory
"OpenThreads\lib\win32".
2.. The properties for the project linking with OpenThreads, under "Linker->General->Additional Library Directories", must include the path
"../../../OpenThreads/lib/$(PlatformName)" -- a relative path.
      3.. The "OpenSceneGraph" and "OpenThreads" directories must be
siblings (have the same parent folder) in order for the relative path to
work.
    Please check to make sure all three conditions are true.
       -Paul

I am getting hundreds and hundreds of errors, and using gobs and gobs of disk space for this build! I am stunned! Staring at all this through the little portals that VS05 provides onto it's world is going to make me pop a blood vessel I think!

Errors range from not being able to find simple includes such as zlib.h to various parts of gdal. Having used OSG on the Mac for a while I am not overly concerned about issues with osgTerrain and gdal.

There are also billions upon billions of warnings in every compile about 'unresolved external references', and lots of dll missing errors and so on..

Sorry for being so dumb, if I am missing something, but this is really turning into a nightmare!!

Kind regards,
Stephen.




_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to