Hi, Stephen Northcott wrote: > Hello all.. > > So is there an idiots guide somewhere for building VS2005 and OSG? > I really just want a confirmed start point, and dependencies list (if > applicable).
The dependencies list is here: http://www.openscenegraph.org/osgwiki/pmwiki.php/Downloads/Dependencies The prebuilt dependencies on that page are built with VS7.1, which won't help for VS8. You can build the dependencies yourself w/ VS8, or perhaps track down prebuilts elsewhere on the web. > What I can't understand is how this can be so hard to simply build when > downloaded as the latest official release, and built in the exact same > directories that the pack expands to... Well, part of the problem is Win32 binaries are incompatible across Visual Studio major version bumps. It's unfortunate that the migration across major versions is so painful, but major version bumps exist to indicate major (and potentially breaking) changes. [snip] > I am getting hundreds and hundreds of errors, and using gobs and gobs > of disk space for this build! I am stunned! > Staring at all this through the little portals that VS05 provides onto > it's world is going to make me pop a blood vessel I think! sorry to hear that. perhaps a deep breath Fact is a lot of work has gone into getting all the pieces in place to make OSG et al build as effortlessly as it does on VS7.1. That work has not yet been invested for VS2005. > Errors range from not being able to find simple includes such as zlib.h > to various parts of gdal. When the OSG/OP/OT archive and the 3rdParty archive are unpacked in the same place, all the path references resolve and built almost effortlessly on VS7.1 (but again that 3rdParty archive is built for VS7.1) > Having used OSG on the Mac for a while I am not overly concerned about > issues with osgTerrain and gdal. > > There are also billions upon billions of warnings in every compile > about 'unresolved external references', and lots of dll missing errors > and so on.. > > Sorry for being so dumb, if I am missing something, but this is really > turning into a nightmare!! > > Kind regards, > Stephen. Cheers -- mew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
