That did it, Alex. Now onto looking at the libs to see what has been
implemented in HTML5 Canvas.
Any ideas on the maximum amount of entities, and what type, can be rendered
with picoLisp?
Most importantly, how could I package the final picoLisp/HTML5 game for
folks that don't have or want to install picoLisp?
I'm not a web guy, if you havn't noticed ;)

Rob

On 16 April 2016 at 21:23, Alexander Burger <a...@software-lab.de> wrote:

> On Sat, Apr 16, 2016 at 08:50:22PM +0700, Robert Herman wrote:
> > There is hope yet!
> > It works, and I get up to 420 Hz.
>
> Wow! Very fast.
>
>
> > The httpGate command seems to execute,
> > however, if I put in http://localhost the page cannot connect. I have to
>
> The simplest is to start it (as root) as
>
>    # bin/httpGate 80 8080
>
> then http://localhost redirects to the app listening on port 80.
>
> Perhaps you didn't do that as root?
>
>
> > Is there a way to know if httpGate is running?
>
> I use  'ps -C httpGate'.
>
> ♪♫ Alex
> --
> UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe
>

Reply via email to