I think minipicolisp is easy enough to extend. For a small game you need a 
dozen or so C calls. The Java route is interesting but has its  distribution 
problems. What if there is no JVM on the target machine?

> 23 apr. 2016 kl. 17:49 skrev Alexander Burger <a...@software-lab.de>:
> 
>> On Sat, Apr 23, 2016 at 01:06:46PM +0200, Jakob Eriksson wrote:
>> That support is not going to be widely spread until
>> a few years down the road.
> 
> Oh, I see :(
> 
> If portability is an issue, and miniPicoLisp is both too limited and
> tedious to extend, then Rob should indeed also consider ErsaztLisp.
> 
> It is by far easier to extend, with existing Java libraries. There are
> some examples (in addition to what can be found on picolisp.com) on
> rosettacode.org, not directly for OpenGl, but other GUI/Window stuff:
> 
>   http://rosettacode.org/wiki/Animation#PicoLisp
>      -> Java/Swing
> 
>   http://rosettacode.org/wiki/GUI/Maximum_window_dimensions#PicoLisp
> 
>   http://rosettacode.org/wiki/Image_Noise#PicoLisp
> 
> ♪♫ Alex
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