I think minipicolisp is easy enough to extend. For a small game you need a dozen or so C calls. The Java route is interesting but has its distribution problems. What if there is no JVM on the target machine?
> 23 apr. 2016 kl. 17:49 skrev Alexander Burger <a...@software-lab.de>: > >> On Sat, Apr 23, 2016 at 01:06:46PM +0200, Jakob Eriksson wrote: >> That support is not going to be widely spread until >> a few years down the road. > > Oh, I see :( > > If portability is an issue, and miniPicoLisp is both too limited and > tedious to extend, then Rob should indeed also consider ErsaztLisp. > > It is by far easier to extend, with existing Java libraries. There are > some examples (in addition to what can be found on picolisp.com) on > rosettacode.org, not directly for OpenGl, but other GUI/Window stuff: > > http://rosettacode.org/wiki/Animation#PicoLisp > -> Java/Swing > > http://rosettacode.org/wiki/GUI/Maximum_window_dimensions#PicoLisp > > http://rosettacode.org/wiki/Image_Noise#PicoLisp > > ♪♫ Alex > -- > UNSUBSCRIBE: mailto:firstname.lastname@example.org?subject=Unsubscribe -- UNSUBSCRIBE: mailto:email@example.com?subject=Unsubscribe