To explain what I did,
1. I downloaded gazebo-0.8-pre3.tar.gz form SourceForge Download Page
2. Installed all required 3rd  libraries including ode 0.8.0, OGRE 1.4.9 
3. go to gazebo-0.8-pre3 directory
4. run scons 
5. sudo su , then scons install 

I'm a newbie to Linux so I'm not quite sure what exactly Luis said mean. But
I think he is probably right, I might using the root user. 

By the way, now I'm trying to install the last version from svn which Luis
recommended. It seems different from the 0.8-pre3 version. Am I correct that
I have to upgrade ode to 0.11.1 and OGRE to 1.6.4 as well? 

Finally, I would like to say thank you for all you guys again. : ) 


Luis Manso wrote:
> 
> He is probably installing using the root user in a way that $HOME is set
> to
> /root. Anyway, creating the file in the home directory when gazebo is
> being
> installed is not the right way to go because this kind of thing happens. I
> think there are two good options to the current approach:
> 
> a) Copying the file to a public directory:
> For example /usr/local/share/gazebo/defaultrc. That way, gazebo would look
> in $HOME/.gazeborc and, if it does not exist, it would copy the file from
> /usr/local/share/gazebo/defaultrc to $HOME/.gazeborc.
> 
> b) Generating the file at run time:
> As I do in the patch a sent with the mail. However, in order to apply the
> patch to the repository it should be slightly changed as I assume on it
> that
> the instalation path is /usr/local (users can set it to any other path).
> 
> On Wed, Jan 13, 2010 at 8:04 PM, Nate Koenig <[email protected]> wrote:
> 
>> I'm curious as to why a ~/.gazeborc is not automatically generated
>> when you install gazebo.
>>
>> Are you running make install?
>>
>> -nate
>>
>> On Wed, Jan 13, 2010 at 10:02 AM, Luis Manso <[email protected]>
>> wrote:
>> > Now that Nate committed changes in the current version you can just
>> remove
>> > the old source and fetch it again. In order to compile the source you
>> will
>> > probably need to apply the patch I sent five minutes ago. I do not
>> think
>> it
>> > really matters if you had previous versions of gazebo installed.
>> >
>> > I tested the last version with the patch and works.
>> >
>> > On Wed, Jan 13, 2010 at 6:54 PM, pt523 <[email protected]> wrote:
>> >
>> >>
>> >> Thank you again for your kindly help.
>> >>
>> >> Can I ask you a bit more? I've run the command you advised but I'm not
>> >> quite
>> >> sure what I have to do with it. Do I have to clean the one that I've
>> >> already
>> >> installed and build the new one that I've just downloaded? or what I
>> have
>> >> to
>> >> do?
>> >>
>> >>
>> >>
>> >> Luis Manso wrote:
>> >> >
>> >> > I am glad it solved the problem.
>> >> >
>> >> > About the new problem... Are you using the last version from the SVN
>> >> > repository? Maybe that specific version is not working right. For my
>> >> > research I am using version 8335. You can fetch that version with
>> the
>> >> > following command:
>> >> > svn -r 8335 co
>> >> >
>> >>
>> https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk
>> >> >  gazebo
>> >> >
>> >> > On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote:
>> >> >
>> >> >>
>> >> >> Thank you very much for all your help. Your patch really solves the
>> >> >> problem
>> >> >> :
>> >> >> )
>> >> >>
>> >> >> However I got a new problem. Now I can run only 3 world files
>> >> >> (factory.world, light.world and simpleshape.world ). I got
>> different
>> >> >> errors
>> >> >> when running any other world files. Here are some examples.
>> >> >>
>> >> >> Running test.world / I get
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >> creating /tmp/gazebo-root-0
>> >> >> found a pid file: pid=1085
>> >> >> The gazebo process is not alive.
>> >> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> >> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> >> >> Segmentation fault
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >>
>> >> >> Running pioneer2at.world / I get
>> >> >> ----------------------------------------------------------------
>> >> >> creating /tmp/gazebo-root-0
>> >> >> found a pid file: pid=1088
>> >> >> The gazebo process is not alive.
>> >> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> >> Segmentation fault
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >>
>> >> >> Running pioneer2dx.world / I get
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >> creating /tmp/gazebo-root-0
>> >> >> found a pid file: pid=1093
>> >> >> The gazebo process is not alive.
>> >> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> >> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> >> >> Segmentation fault
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >>
>> >> >> I've also checked direct rendering on my graphic card and it says
>> "Yes".
>> >> >>
>> >> >> and below is the output I got from backtrace
>> >> >>
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >>
>> >> >> (gdb) run pioneer2at.world
>> >> >> Starting program: /usr/local/bin/gazebo pioneer2at.world
>> >> >> [Thread debugging using libthread_db enabled]
>> >> >> Gazebo multi-robot simulator, version 0.8-pre3
>> >> >>
>> >> >> Part of the Player/Stage Project
>> [http://playerstage.sourceforge.net
>> ].
>> >> >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>> >> >> Released under the GNU General Public License.
>> >> >>
>> >> >> [server/GazeboConfig.cc:101]
>> >> >>   Gazebo Path[/usr/local/share/gazebo]
>> >> >> [server/GazeboConfig.cc:109]
>> >> >>  Ogre Path[/usr/local/lib/OGRE]
>> >> >> creating /tmp/gazebo-root-0
>> >> >> found a pid file: pid=1153
>> >> >> The gazebo process is not alive.
>> >> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> >>
>> >> >> Program received signal SIGSEGV, Segmentation fault.
>> >> >> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> >> >> (gdb) bt
>> >> >> #0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> >> >> #1  0x00000002 in ?? ()
>> >> >> #2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
>> >> >> #3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
>> >> >> #4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
>> >> >> #5  0x03d6a4c9 in _tnl_vbo_draw_prims () from
>> /usr/lib/dri/r300_dri.so
>> >> >> #6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
>> >> >> #7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
>> >> >> #8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
>> >> >> #9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280,
>> op=...)
>> >> >>    at OgreGLRenderSystem.cpp:2416
>> >> >> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject
>> >> (this=0x8534680,
>> >> >>    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false,
>> >> >>    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
>> >> >> #11 0x003569c1 in
>> >> >> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
>> >> >> (
>> >> >>    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
>> >> >> #12 0x00328f31 in
>> Ogre::QueuedRenderableCollection::acceptVisitorGrouped
>> >> >> (
>> >> >>    this=0x8525aa8, visitor=0x853d0a4)
>> >> >>    at OgreRenderQueueSortingGrouping.cpp:411
>> >> >> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
>> >> >>    this=0xbfffe284, visitor=0x853d0a4, om=0)
>> >> >>    at OgreRenderQueueSortingGrouping.cpp:379
>> >> >> #14 0x00358f51 in Ogre::SceneManager::renderObjects
>> (this=0x8534680,
>> >> >> objs=...,
>> >> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP,
>> >> >>    doLightIteration=false, manualLightList=0xbffff180)
>> >> >>    at OgreSceneManager.cpp:2470
>> >> >> #15 0x0035bd04 in
>> >> >> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
>> >> >> (this=0x8534680, pGroup=0x8b43b58,
>> >> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >> >>    at OgreSceneManager.cpp:1899
>> >> >> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
>> >> >>    this=0x8534680, pGroup=0x8b43b58,
>> >> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >> >>    at OgreSceneManager.cpp:2484
>> >> >> #17 0x003597d2 in
>> >> Ogre::SceneManager::renderVisibleObjectsDefaultSequence
>> >> >> (
>> >> >>    this=0x8534680) at OgreSceneManager.cpp:1860
>> >> >> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects
>> >> >> (this=0x8534680)
>> >> >>    at OgreSceneManager.cpp:1782
>> >> >> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680,
>> >> >>    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
>> >> >>    at OgreSceneManager.cpp:1277
>> >> >> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640,
>> >> >> vp=0x8a2e908,
>> >> >>    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
>> >> >> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at
>> >> >> OgreViewport.cpp:195
>> >> >> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
>> >> >>    at OgreRenderTarget.cpp:111
>> >> >> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0,
>> swap=true)
>> >> >>    at OgreRenderWindow.cpp:73
>> >> >> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
>> >> >>    at OgreRenderWindow.cpp:67
>> >> >> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow
>> (this=0x81a80c0,
>> >> >>    window=0x86c39a0, camera=0x86c3808) at
>> >> >> server/rendering/OgreAdaptor.cc:459
>> >> >> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
>> >> >>    at server/rendering/UserCamera.cc:86
>> >> >> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
>> >> >>    at server/gui/GLWindow.cc:143
>> >> >> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
>> >> >>    at server/gui/GLFrame.cc:134
>> >> >> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
>> >> >>    at server/gui/GLFrameManager.cc:188
>> >> >> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
>> >> >> server/gui/Gui.cc:145
>> >> >> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
>> >> >>    at server/Simulator.cc:329
>> >> >> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at
>> server/main.cc:293
>> >> >>
>> >> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> >>
>> >> >> Any idea?
>> >> >> --
>> >> >> View this message in context:
>> >> >>
>> >>
>> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
>> >> >> Sent from the playerstage-gazebo mailing list archive at
>> Nabble.com.
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >>
>> ------------------------------------------------------------------------------
>> >> >> This SF.Net email is sponsored by the Verizon Developer Community
>> >> >> Take advantage of Verizon's best-in-class app development support
>> >> >> A streamlined, 14 day to market process makes app distribution fast
>> and
>> >> >> easy
>> >> >> Join now and get one step closer to millions of Verizon customers
>> >> >> http://p.sf.net/sfu/verizon-dev2dev
>> >> >> _______________________________________________
>> >> >> Playerstage-gazebo mailing list
>> >> >> [email protected]
>> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >> >>
>> >> >
>> >>
>> ------------------------------------------------------------------------------
>> >> > This SF.Net email is sponsored by the Verizon Developer Community
>> >> > Take advantage of Verizon's best-in-class app development support
>> >> > A streamlined, 14 day to market process makes app distribution fast
>> and
>> >> > easy
>> >> > Join now and get one step closer to millions of Verizon customers
>> >> > http://p.sf.net/sfu/verizon-dev2dev
>> >> > _______________________________________________
>> >> > Playerstage-gazebo mailing list
>> >> > [email protected]
>> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >> >
>> >> >
>> >>
>> >> --
>> >> View this message in context:
>> >>
>> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27148788.html
>> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>> >>
>> >>
>> >>
>> >>
>> ------------------------------------------------------------------------------
>> >> This SF.Net email is sponsored by the Verizon Developer Community
>> >> Take advantage of Verizon's best-in-class app development support
>> >> A streamlined, 14 day to market process makes app distribution fast
>> and
>> >> easy
>> >> Join now and get one step closer to millions of Verizon customers
>> >> http://p.sf.net/sfu/verizon-dev2dev
>> >> _______________________________________________
>> >> Playerstage-gazebo mailing list
>> >> [email protected]
>> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >>
>> >
>> ------------------------------------------------------------------------------
>> > This SF.Net email is sponsored by the Verizon Developer Community
>> > Take advantage of Verizon's best-in-class app development support
>> > A streamlined, 14 day to market process makes app distribution fast and
>> easy
>> > Join now and get one step closer to millions of Verizon customers
>> > http://p.sf.net/sfu/verizon-dev2dev
>> > _______________________________________________
>> > Playerstage-gazebo mailing list
>> > [email protected]
>> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> This SF.Net email is sponsored by the Verizon Developer Community
>> Take advantage of Verizon's best-in-class app development support
>> A streamlined, 14 day to market process makes app distribution fast and
>> easy
>> Join now and get one step closer to millions of Verizon customers
>> http://p.sf.net/sfu/verizon-dev2dev
>> _______________________________________________
>> Playerstage-gazebo mailing list
>> [email protected]
>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>>
> ------------------------------------------------------------------------------
> This SF.Net email is sponsored by the Verizon Developer Community
> Take advantage of Verizon's best-in-class app development support
> A streamlined, 14 day to market process makes app distribution fast and
> easy
> Join now and get one step closer to millions of Verizon customers
> http://p.sf.net/sfu/verizon-dev2dev 
> _______________________________________________
> Playerstage-gazebo mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> 
> 

-- 
View this message in context: 
http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27151350.html
Sent from the playerstage-gazebo mailing list archive at Nabble.com.


------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to