I'm curious as to why a ~/.gazeborc is not automatically generated
when you install gazebo.

Are you running make install?

-nate

On Wed, Jan 13, 2010 at 10:02 AM, Luis Manso <[email protected]> wrote:
> Now that Nate committed changes in the current version you can just remove
> the old source and fetch it again. In order to compile the source you will
> probably need to apply the patch I sent five minutes ago. I do not think it
> really matters if you had previous versions of gazebo installed.
>
> I tested the last version with the patch and works.
>
> On Wed, Jan 13, 2010 at 6:54 PM, pt523 <[email protected]> wrote:
>
>>
>> Thank you again for your kindly help.
>>
>> Can I ask you a bit more? I've run the command you advised but I'm not
>> quite
>> sure what I have to do with it. Do I have to clean the one that I've
>> already
>> installed and build the new one that I've just downloaded? or what I have
>> to
>> do?
>>
>>
>>
>> Luis Manso wrote:
>> >
>> > I am glad it solved the problem.
>> >
>> > About the new problem... Are you using the last version from the SVN
>> > repository? Maybe that specific version is not working right. For my
>> > research I am using version 8335. You can fetch that version with the
>> > following command:
>> > svn -r 8335 co
>> >
>> https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk
>> >  gazebo
>> >
>> > On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote:
>> >
>> >>
>> >> Thank you very much for all your help. Your patch really solves the
>> >> problem
>> >> :
>> >> )
>> >>
>> >> However I got a new problem. Now I can run only 3 world files
>> >> (factory.world, light.world and simpleshape.world ). I got different
>> >> errors
>> >> when running any other world files. Here are some examples.
>> >>
>> >> Running test.world / I get
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> creating /tmp/gazebo-root-0
>> >> found a pid file: pid=1085
>> >> The gazebo process is not alive.
>> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> >> Segmentation fault
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >>
>> >> Running pioneer2at.world / I get
>> >> ----------------------------------------------------------------
>> >> creating /tmp/gazebo-root-0
>> >> found a pid file: pid=1088
>> >> The gazebo process is not alive.
>> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> Segmentation fault
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >>
>> >> Running pioneer2dx.world / I get
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >> creating /tmp/gazebo-root-0
>> >> found a pid file: pid=1093
>> >> The gazebo process is not alive.
>> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> >> Segmentation fault
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >>
>> >> I've also checked direct rendering on my graphic card and it says "Yes".
>> >>
>> >> and below is the output I got from backtrace
>> >>
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >>
>> >> (gdb) run pioneer2at.world
>> >> Starting program: /usr/local/bin/gazebo pioneer2at.world
>> >> [Thread debugging using libthread_db enabled]
>> >> Gazebo multi-robot simulator, version 0.8-pre3
>> >>
>> >> Part of the Player/Stage Project [http://playerstage.sourceforge.net].
>> >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>> >> Released under the GNU General Public License.
>> >>
>> >> [server/GazeboConfig.cc:101]
>> >>   Gazebo Path[/usr/local/share/gazebo]
>> >> [server/GazeboConfig.cc:109]
>> >>  Ogre Path[/usr/local/lib/OGRE]
>> >> creating /tmp/gazebo-root-0
>> >> found a pid file: pid=1153
>> >> The gazebo process is not alive.
>> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> >>
>> >> Program received signal SIGSEGV, Segmentation fault.
>> >> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> >> (gdb) bt
>> >> #0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> >> #1  0x00000002 in ?? ()
>> >> #2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
>> >> #3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
>> >> #4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
>> >> #5  0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so
>> >> #6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
>> >> #7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
>> >> #8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
>> >> #9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...)
>> >>    at OgreGLRenderSystem.cpp:2416
>> >> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject
>> (this=0x8534680,
>> >>    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false,
>> >>    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
>> >> #11 0x003569c1 in
>> >> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
>> >> (
>> >>    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
>> >> #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped
>> >> (
>> >>    this=0x8525aa8, visitor=0x853d0a4)
>> >>    at OgreRenderQueueSortingGrouping.cpp:411
>> >> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
>> >>    this=0xbfffe284, visitor=0x853d0a4, om=0)
>> >>    at OgreRenderQueueSortingGrouping.cpp:379
>> >> #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680,
>> >> objs=...,
>> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP,
>> >>    doLightIteration=false, manualLightList=0xbffff180)
>> >>    at OgreSceneManager.cpp:2470
>> >> #15 0x0035bd04 in
>> >> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
>> >> (this=0x8534680, pGroup=0x8b43b58,
>> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >>    at OgreSceneManager.cpp:1899
>> >> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
>> >>    this=0x8534680, pGroup=0x8b43b58,
>> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>> >>    at OgreSceneManager.cpp:2484
>> >> #17 0x003597d2 in
>> Ogre::SceneManager::renderVisibleObjectsDefaultSequence
>> >> (
>> >>    this=0x8534680) at OgreSceneManager.cpp:1860
>> >> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects
>> >> (this=0x8534680)
>> >>    at OgreSceneManager.cpp:1782
>> >> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680,
>> >>    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
>> >>    at OgreSceneManager.cpp:1277
>> >> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640,
>> >> vp=0x8a2e908,
>> >>    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
>> >> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at
>> >> OgreViewport.cpp:195
>> >> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
>> >>    at OgreRenderTarget.cpp:111
>> >> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true)
>> >>    at OgreRenderWindow.cpp:73
>> >> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
>> >>    at OgreRenderWindow.cpp:67
>> >> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0,
>> >>    window=0x86c39a0, camera=0x86c3808) at
>> >> server/rendering/OgreAdaptor.cc:459
>> >> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
>> >>    at server/rendering/UserCamera.cc:86
>> >> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
>> >>    at server/gui/GLWindow.cc:143
>> >> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
>> >>    at server/gui/GLFrame.cc:134
>> >> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
>> >>    at server/gui/GLFrameManager.cc:188
>> >> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
>> >> server/gui/Gui.cc:145
>> >> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
>> >>    at server/Simulator.cc:329
>> >> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293
>> >>
>> >>
>> ---------------------------------------------------------------------------------------------------------------
>> >>
>> >> Any idea?
>> >> --
>> >> View this message in context:
>> >>
>> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
>> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>> >>
>> >>
>> >>
>> >>
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>> >>
>> >
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>> >
>>
>> --
>> View this message in context:
>> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27148788.html
>> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>>
>>
>>
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