I am glad it solved the problem. About the new problem... Are you using the last version from the SVN repository? Maybe that specific version is not working right. For my research I am using version 8335. You can fetch that version with the following command: svn -r 8335 co https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk gazebo
On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote: > > Thank you very much for all your help. Your patch really solves the problem > : > ) > > However I got a new problem. Now I can run only 3 world files > (factory.world, light.world and simpleshape.world ). I got different errors > when running any other world files. Here are some examples. > > Running test.world / I get > > --------------------------------------------------------------------------------------------------------------- > creating /tmp/gazebo-root-0 > found a pid file: pid=1085 > The gazebo process is not alive. > creating /tmp/gazebo-root-0/simulation.default 112 144496 > creating /tmp/gazebo-root-0/position.position_iface_0 112 228 > creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 > creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 > Segmentation fault > > --------------------------------------------------------------------------------------------------------------- > > Running pioneer2at.world / I get > ---------------------------------------------------------------- > creating /tmp/gazebo-root-0 > found a pid file: pid=1088 > The gazebo process is not alive. > creating /tmp/gazebo-root-0/simulation.default 112 144496 > creating /tmp/gazebo-root-0/position.position_iface_0 112 228 > Segmentation fault > > --------------------------------------------------------------------------------------------------------------- > > Running pioneer2dx.world / I get > > --------------------------------------------------------------------------------------------------------------- > creating /tmp/gazebo-root-0 > found a pid file: pid=1093 > The gazebo process is not alive. > creating /tmp/gazebo-root-0/simulation.default 112 144496 > creating /tmp/gazebo-root-0/position.position_iface_0 112 228 > creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 > creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 > Segmentation fault > > --------------------------------------------------------------------------------------------------------------- > > I've also checked direct rendering on my graphic card and it says "Yes". > > and below is the output I got from backtrace > > > --------------------------------------------------------------------------------------------------------------- > > (gdb) run pioneer2at.world > Starting program: /usr/local/bin/gazebo pioneer2at.world > [Thread debugging using libthread_db enabled] > Gazebo multi-robot simulator, version 0.8-pre3 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > [server/GazeboConfig.cc:101] > Gazebo Path[/usr/local/share/gazebo] > [server/GazeboConfig.cc:109] > Ogre Path[/usr/local/lib/OGRE] > creating /tmp/gazebo-root-0 > found a pid file: pid=1153 > The gazebo process is not alive. > creating /tmp/gazebo-root-0/simulation.default 112 144496 > creating /tmp/gazebo-root-0/position.position_iface_0 112 228 > > Program received signal SIGSEGV, Segmentation fault. > 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 > (gdb) bt > #0 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 > #1 0x00000002 in ?? () > #2 0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so > #3 0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so > #4 0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so > #5 0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so > #6 0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so > #7 0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so > #8 0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so > #9 0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...) > at OgreGLRenderSystem.cpp:2416 > #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680, > rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false, > manualLightList=0xbffff180) at OgreSceneManager.cpp:2864 > #11 0x003569c1 in > Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit > ( > this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382 > #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped ( > this=0x8525aa8, visitor=0x853d0a4) > at OgreRenderQueueSortingGrouping.cpp:411 > #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor ( > this=0xbfffe284, visitor=0x853d0a4, om=0) > at OgreRenderQueueSortingGrouping.cpp:379 > #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680, > objs=..., > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP, > doLightIteration=false, manualLightList=0xbffff180) > at OgreSceneManager.cpp:2470 > #15 0x0035bd04 in > Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects > (this=0x8534680, pGroup=0x8b43b58, > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) > at OgreSceneManager.cpp:1899 > #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects ( > this=0x8534680, pGroup=0x8b43b58, > om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) > at OgreSceneManager.cpp:2484 > #17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence ( > this=0x8534680) at OgreSceneManager.cpp:1860 > #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects > (this=0x8534680) > at OgreSceneManager.cpp:1782 > #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680, > camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true) > at OgreSceneManager.cpp:1277 > #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640, vp=0x8a2e908, > includeOverlays=<value optimized out>) at OgreCamera.cpp:397 > #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at OgreViewport.cpp:195 > #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0) > at OgreRenderTarget.cpp:111 > #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true) > at OgreRenderWindow.cpp:73 > #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0) > at OgreRenderWindow.cpp:67 > #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0, > window=0x86c39a0, camera=0x86c3808) at > server/rendering/OgreAdaptor.cc:459 > #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808) > at server/rendering/UserCamera.cc:86 > #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0) > at server/gui/GLWindow.cc:143 > #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808) > at server/gui/GLFrame.cc:134 > #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70) > at server/gui/GLFrameManager.cc:188 > #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at > server/gui/Gui.cc:145 > #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710) > at server/Simulator.cc:329 > #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293 > > --------------------------------------------------------------------------------------------------------------- > > Any idea? > -- > View this message in context: > http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
