I am glad it solved the problem.

About the new problem... Are you using the last version from the SVN
repository? Maybe that specific version is not working right. For my
research I am using version 8335. You can fetch that version with the
following command:
svn -r 8335 co
https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk
 gazebo

On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote:

>
> Thank you very much for all your help. Your patch really solves the problem
> :
> )
>
> However I got a new problem. Now I can run only 3 world files
> (factory.world, light.world and simpleshape.world ). I got different errors
> when running any other world files. Here are some examples.
>
> Running test.world / I get
>
> ---------------------------------------------------------------------------------------------------------------
> creating /tmp/gazebo-root-0
> found a pid file: pid=1085
> The gazebo process is not alive.
> creating /tmp/gazebo-root-0/simulation.default 112 144496
> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
> Segmentation fault
>
> ---------------------------------------------------------------------------------------------------------------
>
> Running pioneer2at.world / I get
> ----------------------------------------------------------------
> creating /tmp/gazebo-root-0
> found a pid file: pid=1088
> The gazebo process is not alive.
> creating /tmp/gazebo-root-0/simulation.default 112 144496
> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> Segmentation fault
>
> ---------------------------------------------------------------------------------------------------------------
>
> Running pioneer2dx.world / I get
>
> ---------------------------------------------------------------------------------------------------------------
> creating /tmp/gazebo-root-0
> found a pid file: pid=1093
> The gazebo process is not alive.
> creating /tmp/gazebo-root-0/simulation.default 112 144496
> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
> Segmentation fault
>
> ---------------------------------------------------------------------------------------------------------------
>
> I've also checked direct rendering on my graphic card and it says "Yes".
>
> and below is the output I got from backtrace
>
>
> ---------------------------------------------------------------------------------------------------------------
>
> (gdb) run pioneer2at.world
> Starting program: /usr/local/bin/gazebo pioneer2at.world
> [Thread debugging using libthread_db enabled]
> Gazebo multi-robot simulator, version 0.8-pre3
>
> Part of the Player/Stage Project [http://playerstage.sourceforge.net].
> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
> Released under the GNU General Public License.
>
> [server/GazeboConfig.cc:101]
>   Gazebo Path[/usr/local/share/gazebo]
> [server/GazeboConfig.cc:109]
>  Ogre Path[/usr/local/lib/OGRE]
> creating /tmp/gazebo-root-0
> found a pid file: pid=1153
> The gazebo process is not alive.
> creating /tmp/gazebo-root-0/simulation.default 112 144496
> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
> (gdb) bt
> #0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
> #1  0x00000002 in ?? ()
> #2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
> #3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
> #4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
> #5  0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so
> #6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
> #7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
> #8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
> #9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...)
>    at OgreGLRenderSystem.cpp:2416
> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680,
>    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false,
>    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
> #11 0x003569c1 in
> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
> (
>    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
> #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped (
>    this=0x8525aa8, visitor=0x853d0a4)
>    at OgreRenderQueueSortingGrouping.cpp:411
> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
>    this=0xbfffe284, visitor=0x853d0a4, om=0)
>    at OgreRenderQueueSortingGrouping.cpp:379
> #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680,
> objs=...,
>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP,
>    doLightIteration=false, manualLightList=0xbffff180)
>    at OgreSceneManager.cpp:2470
> #15 0x0035bd04 in
> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
> (this=0x8534680, pGroup=0x8b43b58,
>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>    at OgreSceneManager.cpp:1899
> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
>    this=0x8534680, pGroup=0x8b43b58,
>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>    at OgreSceneManager.cpp:2484
> #17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence (
>    this=0x8534680) at OgreSceneManager.cpp:1860
> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects
> (this=0x8534680)
>    at OgreSceneManager.cpp:1782
> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680,
>    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
>    at OgreSceneManager.cpp:1277
> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640, vp=0x8a2e908,
>    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at OgreViewport.cpp:195
> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
>    at OgreRenderTarget.cpp:111
> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true)
>    at OgreRenderWindow.cpp:73
> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
>    at OgreRenderWindow.cpp:67
> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0,
>    window=0x86c39a0, camera=0x86c3808) at
> server/rendering/OgreAdaptor.cc:459
> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
>    at server/rendering/UserCamera.cc:86
> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
>    at server/gui/GLWindow.cc:143
> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
>    at server/gui/GLFrame.cc:134
> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
>    at server/gui/GLFrameManager.cc:188
> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
> server/gui/Gui.cc:145
> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
>    at server/Simulator.cc:329
> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293
>
> ---------------------------------------------------------------------------------------------------------------
>
> Any idea?
> --
> View this message in context:
> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
>
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