Now that Nate committed changes in the current version you can just remove
the old source and fetch it again. In order to compile the source you will
probably need to apply the patch I sent five minutes ago. I do not think it
really matters if you had previous versions of gazebo installed.

I tested the last version with the patch and works.

On Wed, Jan 13, 2010 at 6:54 PM, pt523 <[email protected]> wrote:

>
> Thank you again for your kindly help.
>
> Can I ask you a bit more? I've run the command you advised but I'm not
> quite
> sure what I have to do with it. Do I have to clean the one that I've
> already
> installed and build the new one that I've just downloaded? or what I have
> to
> do?
>
>
>
> Luis Manso wrote:
> >
> > I am glad it solved the problem.
> >
> > About the new problem... Are you using the last version from the SVN
> > repository? Maybe that specific version is not working right. For my
> > research I am using version 8335. You can fetch that version with the
> > following command:
> > svn -r 8335 co
> >
> https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk
> >  gazebo
> >
> > On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote:
> >
> >>
> >> Thank you very much for all your help. Your patch really solves the
> >> problem
> >> :
> >> )
> >>
> >> However I got a new problem. Now I can run only 3 world files
> >> (factory.world, light.world and simpleshape.world ). I got different
> >> errors
> >> when running any other world files. Here are some examples.
> >>
> >> Running test.world / I get
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >> creating /tmp/gazebo-root-0
> >> found a pid file: pid=1085
> >> The gazebo process is not alive.
> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
> >> Segmentation fault
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >>
> >> Running pioneer2at.world / I get
> >> ----------------------------------------------------------------
> >> creating /tmp/gazebo-root-0
> >> found a pid file: pid=1088
> >> The gazebo process is not alive.
> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> >> Segmentation fault
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >>
> >> Running pioneer2dx.world / I get
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >> creating /tmp/gazebo-root-0
> >> found a pid file: pid=1093
> >> The gazebo process is not alive.
> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
> >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
> >> Segmentation fault
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >>
> >> I've also checked direct rendering on my graphic card and it says "Yes".
> >>
> >> and below is the output I got from backtrace
> >>
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >>
> >> (gdb) run pioneer2at.world
> >> Starting program: /usr/local/bin/gazebo pioneer2at.world
> >> [Thread debugging using libthread_db enabled]
> >> Gazebo multi-robot simulator, version 0.8-pre3
> >>
> >> Part of the Player/Stage Project [http://playerstage.sourceforge.net].
> >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
> >> Released under the GNU General Public License.
> >>
> >> [server/GazeboConfig.cc:101]
> >>   Gazebo Path[/usr/local/share/gazebo]
> >> [server/GazeboConfig.cc:109]
> >>  Ogre Path[/usr/local/lib/OGRE]
> >> creating /tmp/gazebo-root-0
> >> found a pid file: pid=1153
> >> The gazebo process is not alive.
> >> creating /tmp/gazebo-root-0/simulation.default 112 144496
> >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
> >>
> >> Program received signal SIGSEGV, Segmentation fault.
> >> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
> >> (gdb) bt
> >> #0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
> >> #1  0x00000002 in ?? ()
> >> #2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
> >> #3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
> >> #4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
> >> #5  0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so
> >> #6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
> >> #7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
> >> #8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
> >> #9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...)
> >>    at OgreGLRenderSystem.cpp:2416
> >> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject
> (this=0x8534680,
> >>    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false,
> >>    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
> >> #11 0x003569c1 in
> >> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
> >> (
> >>    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
> >> #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped
> >> (
> >>    this=0x8525aa8, visitor=0x853d0a4)
> >>    at OgreRenderQueueSortingGrouping.cpp:411
> >> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
> >>    this=0xbfffe284, visitor=0x853d0a4, om=0)
> >>    at OgreRenderQueueSortingGrouping.cpp:379
> >> #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680,
> >> objs=...,
> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP,
> >>    doLightIteration=false, manualLightList=0xbffff180)
> >>    at OgreSceneManager.cpp:2470
> >> #15 0x0035bd04 in
> >> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
> >> (this=0x8534680, pGroup=0x8b43b58,
> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
> >>    at OgreSceneManager.cpp:1899
> >> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
> >>    this=0x8534680, pGroup=0x8b43b58,
> >>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
> >>    at OgreSceneManager.cpp:2484
> >> #17 0x003597d2 in
> Ogre::SceneManager::renderVisibleObjectsDefaultSequence
> >> (
> >>    this=0x8534680) at OgreSceneManager.cpp:1860
> >> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects
> >> (this=0x8534680)
> >>    at OgreSceneManager.cpp:1782
> >> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680,
> >>    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
> >>    at OgreSceneManager.cpp:1277
> >> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640,
> >> vp=0x8a2e908,
> >>    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
> >> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at
> >> OgreViewport.cpp:195
> >> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
> >>    at OgreRenderTarget.cpp:111
> >> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true)
> >>    at OgreRenderWindow.cpp:73
> >> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
> >>    at OgreRenderWindow.cpp:67
> >> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0,
> >>    window=0x86c39a0, camera=0x86c3808) at
> >> server/rendering/OgreAdaptor.cc:459
> >> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
> >>    at server/rendering/UserCamera.cc:86
> >> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
> >>    at server/gui/GLWindow.cc:143
> >> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
> >>    at server/gui/GLFrame.cc:134
> >> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
> >>    at server/gui/GLFrameManager.cc:188
> >> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
> >> server/gui/Gui.cc:145
> >> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
> >>    at server/Simulator.cc:329
> >> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293
> >>
> >>
> ---------------------------------------------------------------------------------------------------------------
> >>
> >> Any idea?
> >> --
> >> View this message in context:
> >>
> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
> >> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
> >>
> >>
> >>
> >>
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> >>
> >
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>
> --
> View this message in context:
> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27148788.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
>
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