Thank you very much for all your help. Your patch really solves the problem : )
However I got a new problem. Now I can run only 3 world files (factory.world, light.world and simpleshape.world ). I got different errors when running any other world files. Here are some examples. Running test.world / I get --------------------------------------------------------------------------------------------------------------- creating /tmp/gazebo-root-0 found a pid file: pid=1085 The gazebo process is not alive. creating /tmp/gazebo-root-0/simulation.default 112 144496 creating /tmp/gazebo-root-0/position.position_iface_0 112 228 creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 Segmentation fault --------------------------------------------------------------------------------------------------------------- Running pioneer2at.world / I get ---------------------------------------------------------------- creating /tmp/gazebo-root-0 found a pid file: pid=1088 The gazebo process is not alive. creating /tmp/gazebo-root-0/simulation.default 112 144496 creating /tmp/gazebo-root-0/position.position_iface_0 112 228 Segmentation fault --------------------------------------------------------------------------------------------------------------- Running pioneer2dx.world / I get --------------------------------------------------------------------------------------------------------------- creating /tmp/gazebo-root-0 found a pid file: pid=1093 The gazebo process is not alive. creating /tmp/gazebo-root-0/simulation.default 112 144496 creating /tmp/gazebo-root-0/position.position_iface_0 112 228 creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 Segmentation fault --------------------------------------------------------------------------------------------------------------- I've also checked direct rendering on my graphic card and it says "Yes". and below is the output I got from backtrace --------------------------------------------------------------------------------------------------------------- (gdb) run pioneer2at.world Starting program: /usr/local/bin/gazebo pioneer2at.world [Thread debugging using libthread_db enabled] Gazebo multi-robot simulator, version 0.8-pre3 Part of the Player/Stage Project [http://playerstage.sourceforge.net]. Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. Released under the GNU General Public License. [server/GazeboConfig.cc:101] Gazebo Path[/usr/local/share/gazebo] [server/GazeboConfig.cc:109] Ogre Path[/usr/local/lib/OGRE] creating /tmp/gazebo-root-0 found a pid file: pid=1153 The gazebo process is not alive. creating /tmp/gazebo-root-0/simulation.default 112 144496 creating /tmp/gazebo-root-0/position.position_iface_0 112 228 Program received signal SIGSEGV, Segmentation fault. 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 (gdb) bt #0 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 #1 0x00000002 in ?? () #2 0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so #3 0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so #4 0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so #5 0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so #6 0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so #7 0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so #8 0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so #9 0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...) at OgreGLRenderSystem.cpp:2416 #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680, rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false, manualLightList=0xbffff180) at OgreSceneManager.cpp:2864 #11 0x003569c1 in Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit ( this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382 #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped ( this=0x8525aa8, visitor=0x853d0a4) at OgreRenderQueueSortingGrouping.cpp:411 #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor ( this=0xbfffe284, visitor=0x853d0a4, om=0) at OgreRenderQueueSortingGrouping.cpp:379 #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680, objs=..., om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP, doLightIteration=false, manualLightList=0xbffff180) at OgreSceneManager.cpp:2470 #15 0x0035bd04 in Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects (this=0x8534680, pGroup=0x8b43b58, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) at OgreSceneManager.cpp:1899 #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects ( this=0x8534680, pGroup=0x8b43b58, om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) at OgreSceneManager.cpp:2484 #17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence ( this=0x8534680) at OgreSceneManager.cpp:1860 #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects (this=0x8534680) at OgreSceneManager.cpp:1782 #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680, camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true) at OgreSceneManager.cpp:1277 #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640, vp=0x8a2e908, includeOverlays=<value optimized out>) at OgreCamera.cpp:397 #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at OgreViewport.cpp:195 #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0) at OgreRenderTarget.cpp:111 #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true) at OgreRenderWindow.cpp:73 #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0) at OgreRenderWindow.cpp:67 #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0, window=0x86c39a0, camera=0x86c3808) at server/rendering/OgreAdaptor.cc:459 #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808) at server/rendering/UserCamera.cc:86 #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0) at server/gui/GLWindow.cc:143 #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808) at server/gui/GLFrame.cc:134 #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70) at server/gui/GLFrameManager.cc:188 #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at server/gui/Gui.cc:145 #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710) at server/Simulator.cc:329 #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293 --------------------------------------------------------------------------------------------------------------- Any idea? -- View this message in context: http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
