Thank you very much for all your help. Your patch really solves the problem :
) 

However I got a new problem. Now I can run only 3 world files
(factory.world, light.world and simpleshape.world ). I got different errors
when running any other world files. Here are some examples. 

Running test.world / I get 
---------------------------------------------------------------------------------------------------------------
creating /tmp/gazebo-root-0
found a pid file: pid=1085
The gazebo process is not alive.
creating /tmp/gazebo-root-0/simulation.default 112 144496
creating /tmp/gazebo-root-0/position.position_iface_0 112 228
creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
Segmentation fault
---------------------------------------------------------------------------------------------------------------

Running pioneer2at.world / I get 
----------------------------------------------------------------
creating /tmp/gazebo-root-0
found a pid file: pid=1088
The gazebo process is not alive.
creating /tmp/gazebo-root-0/simulation.default 112 144496
creating /tmp/gazebo-root-0/position.position_iface_0 112 228
Segmentation fault
---------------------------------------------------------------------------------------------------------------

Running pioneer2dx.world / I get 
---------------------------------------------------------------------------------------------------------------
creating /tmp/gazebo-root-0
found a pid file: pid=1093
The gazebo process is not alive.
creating /tmp/gazebo-root-0/simulation.default 112 144496
creating /tmp/gazebo-root-0/position.position_iface_0 112 228
creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
Segmentation fault
---------------------------------------------------------------------------------------------------------------

I've also checked direct rendering on my graphic card and it says "Yes". 

and below is the output I got from backtrace 

---------------------------------------------------------------------------------------------------------------

(gdb) run pioneer2at.world 
Starting program: /usr/local/bin/gazebo pioneer2at.world
[Thread debugging using libthread_db enabled]
Gazebo multi-robot simulator, version 0.8-pre3

Part of the Player/Stage Project [http://playerstage.sourceforge.net].
Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
Released under the GNU General Public License.

[server/GazeboConfig.cc:101]
  Gazebo Path[/usr/local/share/gazebo]
[server/GazeboConfig.cc:109]
  Ogre Path[/usr/local/lib/OGRE]
creating /tmp/gazebo-root-0
found a pid file: pid=1153
The gazebo process is not alive.
creating /tmp/gazebo-root-0/simulation.default 112 144496
creating /tmp/gazebo-root-0/position.position_iface_0 112 228

Program received signal SIGSEGV, Segmentation fault.
0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
(gdb) bt
#0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
#1  0x00000002 in ?? ()
#2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
#3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
#4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
#5  0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so
#6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
#7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
#8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
#9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...)
    at OgreGLRenderSystem.cpp:2416
#10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680, 
    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false, 
    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
#11 0x003569c1 in Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
(
    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
#12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped (
    this=0x8525aa8, visitor=0x853d0a4)
    at OgreRenderQueueSortingGrouping.cpp:411
#13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
    this=0xbfffe284, visitor=0x853d0a4, om=0)
    at OgreRenderQueueSortingGrouping.cpp:379
#14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680,
objs=..., 
    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP, 
    doLightIteration=false, manualLightList=0xbffff180)
    at OgreSceneManager.cpp:2470
#15 0x0035bd04 in
Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
(this=0x8534680, pGroup=0x8b43b58, 
    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
    at OgreSceneManager.cpp:1899
#16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
    this=0x8534680, pGroup=0x8b43b58, 
    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
    at OgreSceneManager.cpp:2484
#17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence (
    this=0x8534680) at OgreSceneManager.cpp:1860
#18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects (this=0x8534680)
    at OgreSceneManager.cpp:1782
#19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680, 
    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
    at OgreSceneManager.cpp:1277
#20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640, vp=0x8a2e908, 
    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
#21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at OgreViewport.cpp:195
#22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
    at OgreRenderTarget.cpp:111
#23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true)
    at OgreRenderWindow.cpp:73
#24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
    at OgreRenderWindow.cpp:67
#25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0, 
    window=0x86c39a0, camera=0x86c3808) at
server/rendering/OgreAdaptor.cc:459
#26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
    at server/rendering/UserCamera.cc:86
#27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
    at server/gui/GLWindow.cc:143
#28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
    at server/gui/GLFrame.cc:134
#29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
    at server/gui/GLFrameManager.cc:188
#30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
server/gui/Gui.cc:145
#31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
    at server/Simulator.cc:329
#32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293
---------------------------------------------------------------------------------------------------------------

Any idea? 
-- 
View this message in context: 
http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
Sent from the playerstage-gazebo mailing list archive at Nabble.com.


------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to