Thank you again for your kindly help. Can I ask you a bit more? I've run the command you advised but I'm not quite sure what I have to do with it. Do I have to clean the one that I've already installed and build the new one that I've just downloaded? or what I have to do?
Luis Manso wrote: > > I am glad it solved the problem. > > About the new problem... Are you using the last version from the SVN > repository? Maybe that specific version is not working right. For my > research I am using version 8335. You can fetch that version with the > following command: > svn -r 8335 co > https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk > gazebo > > On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote: > >> >> Thank you very much for all your help. Your patch really solves the >> problem >> : >> ) >> >> However I got a new problem. Now I can run only 3 world files >> (factory.world, light.world and simpleshape.world ). I got different >> errors >> when running any other world files. Here are some examples. >> >> Running test.world / I get >> >> --------------------------------------------------------------------------------------------------------------- >> creating /tmp/gazebo-root-0 >> found a pid file: pid=1085 >> The gazebo process is not alive. >> creating /tmp/gazebo-root-0/simulation.default 112 144496 >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228 >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 >> Segmentation fault >> >> --------------------------------------------------------------------------------------------------------------- >> >> Running pioneer2at.world / I get >> ---------------------------------------------------------------- >> creating /tmp/gazebo-root-0 >> found a pid file: pid=1088 >> The gazebo process is not alive. >> creating /tmp/gazebo-root-0/simulation.default 112 144496 >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228 >> Segmentation fault >> >> --------------------------------------------------------------------------------------------------------------- >> >> Running pioneer2dx.world / I get >> >> --------------------------------------------------------------------------------------------------------------- >> creating /tmp/gazebo-root-0 >> found a pid file: pid=1093 >> The gazebo process is not alive. >> creating /tmp/gazebo-root-0/simulation.default 112 144496 >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228 >> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444 >> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932 >> Segmentation fault >> >> --------------------------------------------------------------------------------------------------------------- >> >> I've also checked direct rendering on my graphic card and it says "Yes". >> >> and below is the output I got from backtrace >> >> >> --------------------------------------------------------------------------------------------------------------- >> >> (gdb) run pioneer2at.world >> Starting program: /usr/local/bin/gazebo pioneer2at.world >> [Thread debugging using libthread_db enabled] >> Gazebo multi-robot simulator, version 0.8-pre3 >> >> Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. >> Released under the GNU General Public License. >> >> [server/GazeboConfig.cc:101] >> Gazebo Path[/usr/local/share/gazebo] >> [server/GazeboConfig.cc:109] >> Ogre Path[/usr/local/lib/OGRE] >> creating /tmp/gazebo-root-0 >> found a pid file: pid=1153 >> The gazebo process is not alive. >> creating /tmp/gazebo-root-0/simulation.default 112 144496 >> creating /tmp/gazebo-root-0/position.position_iface_0 112 228 >> >> Program received signal SIGSEGV, Segmentation fault. >> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 >> (gdb) bt >> #0 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6 >> #1 0x00000002 in ?? () >> #2 0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so >> #3 0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so >> #4 0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so >> #5 0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so >> #6 0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so >> #7 0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so >> #8 0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so >> #9 0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...) >> at OgreGLRenderSystem.cpp:2416 >> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680, >> rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false, >> manualLightList=0xbffff180) at OgreSceneManager.cpp:2864 >> #11 0x003569c1 in >> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit >> ( >> this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382 >> #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped >> ( >> this=0x8525aa8, visitor=0x853d0a4) >> at OgreRenderQueueSortingGrouping.cpp:411 >> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor ( >> this=0xbfffe284, visitor=0x853d0a4, om=0) >> at OgreRenderQueueSortingGrouping.cpp:379 >> #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680, >> objs=..., >> om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP, >> doLightIteration=false, manualLightList=0xbffff180) >> at OgreSceneManager.cpp:2470 >> #15 0x0035bd04 in >> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects >> (this=0x8534680, pGroup=0x8b43b58, >> om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) >> at OgreSceneManager.cpp:1899 >> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects ( >> this=0x8534680, pGroup=0x8b43b58, >> om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP) >> at OgreSceneManager.cpp:2484 >> #17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence >> ( >> this=0x8534680) at OgreSceneManager.cpp:1860 >> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects >> (this=0x8534680) >> at OgreSceneManager.cpp:1782 >> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680, >> camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true) >> at OgreSceneManager.cpp:1277 >> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640, >> vp=0x8a2e908, >> includeOverlays=<value optimized out>) at OgreCamera.cpp:397 >> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at >> OgreViewport.cpp:195 >> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0) >> at OgreRenderTarget.cpp:111 >> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true) >> at OgreRenderWindow.cpp:73 >> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0) >> at OgreRenderWindow.cpp:67 >> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0, >> window=0x86c39a0, camera=0x86c3808) at >> server/rendering/OgreAdaptor.cc:459 >> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808) >> at server/rendering/UserCamera.cc:86 >> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0) >> at server/gui/GLWindow.cc:143 >> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808) >> at server/gui/GLFrame.cc:134 >> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70) >> at server/gui/GLFrameManager.cc:188 >> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at >> server/gui/Gui.cc:145 >> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710) >> at server/Simulator.cc:329 >> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293 >> >> --------------------------------------------------------------------------------------------------------------- >> >> Any idea? >> -- >> View this message in context: >> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html >> Sent from the playerstage-gazebo mailing list archive at Nabble.com. >> >> >> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and >> easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Playerstage-gazebo mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27148788.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
