Thank you again for your kindly help. 

Can I ask you a bit more? I've run the command you advised but I'm not quite
sure what I have to do with it. Do I have to clean the one that I've already
installed and build the new one that I've just downloaded? or what I have to
do? 



Luis Manso wrote:
> 
> I am glad it solved the problem.
> 
> About the new problem... Are you using the last version from the SVN
> repository? Maybe that specific version is not working right. For my
> research I am using version 8335. You can fetch that version with the
> following command:
> svn -r 8335 co
> https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo/trunk
>  gazebo
> 
> On Wed, Jan 13, 2010 at 1:22 PM, pt523 <[email protected]> wrote:
> 
>>
>> Thank you very much for all your help. Your patch really solves the
>> problem
>> :
>> )
>>
>> However I got a new problem. Now I can run only 3 world files
>> (factory.world, light.world and simpleshape.world ). I got different
>> errors
>> when running any other world files. Here are some examples.
>>
>> Running test.world / I get
>>
>> ---------------------------------------------------------------------------------------------------------------
>> creating /tmp/gazebo-root-0
>> found a pid file: pid=1085
>> The gazebo process is not alive.
>> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> Segmentation fault
>>
>> ---------------------------------------------------------------------------------------------------------------
>>
>> Running pioneer2at.world / I get
>> ----------------------------------------------------------------
>> creating /tmp/gazebo-root-0
>> found a pid file: pid=1088
>> The gazebo process is not alive.
>> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> Segmentation fault
>>
>> ---------------------------------------------------------------------------------------------------------------
>>
>> Running pioneer2dx.world / I get
>>
>> ---------------------------------------------------------------------------------------------------------------
>> creating /tmp/gazebo-root-0
>> found a pid file: pid=1093
>> The gazebo process is not alive.
>> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>> creating /tmp/gazebo-root-0/laser.laser_iface_0 112 12444
>> creating /tmp/gazebo-root-0/fiducial.fiducial_iface_0 112 20932
>> Segmentation fault
>>
>> ---------------------------------------------------------------------------------------------------------------
>>
>> I've also checked direct rendering on my graphic card and it says "Yes".
>>
>> and below is the output I got from backtrace
>>
>>
>> ---------------------------------------------------------------------------------------------------------------
>>
>> (gdb) run pioneer2at.world
>> Starting program: /usr/local/bin/gazebo pioneer2at.world
>> [Thread debugging using libthread_db enabled]
>> Gazebo multi-robot simulator, version 0.8-pre3
>>
>> Part of the Player/Stage Project [http://playerstage.sourceforge.net].
>> Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors.
>> Released under the GNU General Public License.
>>
>> [server/GazeboConfig.cc:101]
>>   Gazebo Path[/usr/local/share/gazebo]
>> [server/GazeboConfig.cc:109]
>>  Ogre Path[/usr/local/lib/OGRE]
>> creating /tmp/gazebo-root-0
>> found a pid file: pid=1153
>> The gazebo process is not alive.
>> creating /tmp/gazebo-root-0/simulation.default 112 144496
>> creating /tmp/gazebo-root-0/position.position_iface_0 112 228
>>
>> Program received signal SIGSEGV, Segmentation fault.
>> 0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> (gdb) bt
>> #0  0x009ff006 in memcpy () from /lib/tls/i686/cmov/libc.so.6
>> #1  0x00000002 in ?? ()
>> #2  0x03d62867 in vbo_split_copy () from /usr/lib/dri/r300_dri.so
>> #3  0x03d61e2f in vbo_split_prims () from /usr/lib/dri/r300_dri.so
>> #4  0x03d69851 in _tnl_draw_prims () from /usr/lib/dri/r300_dri.so
>> #5  0x03d6a4c9 in _tnl_vbo_draw_prims () from /usr/lib/dri/r300_dri.so
>> #6  0x03d600f0 in ?? () from /usr/lib/dri/r300_dri.so
>> #7  0x03d601ae in ?? () from /usr/lib/dri/r300_dri.so
>> #8  0x03d579ae in ?? () from /usr/lib/dri/r300_dri.so
>> #9  0x01369b60 in Ogre::GLRenderSystem::_render (this=0x81b1280, op=...)
>>    at OgreGLRenderSystem.cpp:2416
>> #10 0x0035fb9f in Ogre::SceneManager::renderSingleObject (this=0x8534680,
>>    rend=0x8a80bd0, pass=0x8a80fc0, doLightIteration=false,
>>    manualLightList=0xbffff180) at OgreSceneManager.cpp:2864
>> #11 0x003569c1 in
>> Ogre::SceneManager::SceneMgrQueuedRenderableVisitor::visit
>> (
>>    this=0x853d0a4, r=0x8a80bd0) at OgreSceneManager.cpp:2382
>> #12 0x00328f31 in Ogre::QueuedRenderableCollection::acceptVisitorGrouped
>> (
>>    this=0x8525aa8, visitor=0x853d0a4)
>>    at OgreRenderQueueSortingGrouping.cpp:411
>> #13 0x0032940e in Ogre::QueuedRenderableCollection::acceptVisitor (
>>    this=0xbfffe284, visitor=0x853d0a4, om=0)
>>    at OgreRenderQueueSortingGrouping.cpp:379
>> #14 0x00358f51 in Ogre::SceneManager::renderObjects (this=0x8534680,
>> objs=...,
>>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP,
>>    doLightIteration=false, manualLightList=0xbffff180)
>>    at OgreSceneManager.cpp:2470
>> #15 0x0035bd04 in
>> Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects
>> (this=0x8534680, pGroup=0x8b43b58,
>>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>>    at OgreSceneManager.cpp:1899
>> #16 0x00358813 in Ogre::SceneManager::_renderQueueGroupObjects (
>>    this=0x8534680, pGroup=0x8b43b58,
>>    om=Ogre::QueuedRenderableCollection::OM_PASS_GROUP)
>>    at OgreSceneManager.cpp:2484
>> #17 0x003597d2 in Ogre::SceneManager::renderVisibleObjectsDefaultSequence
>> (
>>    this=0x8534680) at OgreSceneManager.cpp:1860
>> #18 0x0035996d in Ogre::SceneManager::_renderVisibleObjects
>> (this=0x8534680)
>>    at OgreSceneManager.cpp:1782
>> #19 0x00359eef in Ogre::SceneManager::_renderScene (this=0x8534680,
>>    camera=0x8a3e640, vp=0x8a2e908, includeOverlays=true)
>>    at OgreSceneManager.cpp:1277
>> #20 0x001e721e in Ogre::Camera::_renderScene (this=0x8a3e640,
>> vp=0x8a2e908,
>>    includeOverlays=<value optimized out>) at OgreCamera.cpp:397
>> #21 0x003d0d30 in Ogre::Viewport::update (this=0x0) at
>> OgreViewport.cpp:195
>> #22 0x00332bed in Ogre::RenderTarget::update (this=0x86c39a0)
>>    at OgreRenderTarget.cpp:111
>> #23 0x00336959 in Ogre::RenderWindow::update (this=0x86c39a0, swap=true)
>>    at OgreRenderWindow.cpp:73
>> #24 0x003368dc in Ogre::RenderWindow::update (this=0x86c39a0)
>>    at OgreRenderWindow.cpp:67
>> #25 0x080e3648 in gazebo::OgreAdaptor::UpdateWindow (this=0x81a80c0,
>>    window=0x86c39a0, camera=0x86c3808) at
>> server/rendering/OgreAdaptor.cc:459
>> #26 0x080fa790 in gazebo::UserCamera::Update (this=0x86c3808)
>>    at server/rendering/UserCamera.cc:86
>> #27 0x08119771 in gazebo::GLWindow::Update (this=0x85250e0)
>>    at server/gui/GLWindow.cc:143
>> #28 0x081209ae in gazebo::GLFrame::Update (this=0x81cd808)
>>    at server/gui/GLFrame.cc:134
>> #29 0x0811e62e in gazebo::GLFrameManager::Update (this=0x81ccf70)
>>    at server/gui/GLFrameManager.cc:188
>> #30 0x08118551 in gazebo::Gui::Update (this=0x81c2a10) at
>> server/gui/Gui.cc:145
>> #31 0x0813d099 in gazebo::Simulator::MainLoop (this=0x8190710)
>>    at server/Simulator.cc:329
>> #32 0x08122ec5 in main (argc=2, argv=0xbffff784) at server/main.cc:293
>>
>> ---------------------------------------------------------------------------------------------------------------
>>
>> Any idea?
>> --
>> View this message in context:
>> http://old.nabble.com/Problem-of-%7E-.gazeborc-file-tp27026907p27144039.html
>> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>>
>>
>>
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>>
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