yes, there are lots of very promising open-source applications still lacking deeply on features - for example, just take a look at Jahshaka and Synfig, and compare them with AfterEffects and Flash editor, and you realize how needed of features they are... - and if you think some existing open-source projects are needed to be another new projects, you can fork them, just like Inkscape were forked from Sodipodi, and CinePaint from Gimp - and considering Jahshaka and Synfig are open-source, you can make them much more useful, flexible and professionally-targeted than their proprietary similars - for example, just take a look the Adobe Flash editor crashes when importing more than 1000 frames of vector files sequence (like .ai), and with swf-tools you can create a .swf with 16000 frames easily...
On 3/23/09, Aymeric Mansoux <[email protected]> wrote: > Hi Mikko, > > Mikko Eley said : >> So I am canvassing this mailing list for possible software projects. >> What would you like to see in pure:dyne, does anyone have a specific >> need for a piece of arts software that an average computer science >> student could code up in two terms? I familiar with Java but may still >> get into c/c++. Is there a software program that desperately needs >> coding, a utility that would make currently available software work >> better? Or is their an add on that would be needed to be coded that >> would provide a much needed function? > > I think you can have two different approaches for investing your > time: > > - There are already a lot of very good FLOSS that provide artistic > environments to produce all kind of media works. From quite popular > software such as inkscape to more "niche" software like fluxus, there is > a whole range of projects and communities that will welcome any effort > you can offer. Check the project's mailing list, see if there is a > roadmap, TODO or any traces left from the authors explaining what could > be implemented next and you could offer your help on this side. So in > the end it's just a matter of picking up one of these software and help > develop it. (if on small projects a lot is done via ad-hoc exchanges, > bigger projects might already have a guideline on how people can help > and how they should submit patches or propose new features...) > > - In that regard, pure:dyne is not different and if you want to > contribute to the live distribution, you can check on the ticket > tracker and see that there are quite some tasks pending. Most of them > are related to packaging and scripting. The only task I can think of > that would involve some utility tools that we miss badly, would be an > xfce4 control panel for pure:dyne, to configure various parts of the > live distro, for example a GUI to create USB keys, create different > persistent modes, etc... If it had to be done, we would prefer that > python and GTK is used though. > > > No matter what you decide to do, this is a very nice way to invest > your time and energy, and you will probably get more from this > experience than working on an isolated project. > > Of course, you could also just make your own software art as a project > ;) > > > a. > > > > > > > > > >> I'm hoping to be able to contribute something valuable not only to the >> open source community but to artists working with linux. >> >> thank you for your time, >> >> Mikko >> >> --- >> [email protected] >> irc.goto10.org #pure:dyne >> > > --- > [email protected] > irc.goto10.org #pure:dyne > --- [email protected] irc.goto10.org #pure:dyne
