There are some ms-windows open-source tools very missing on Linux,
such as ModPlugTracker and VirtualDub - i'm saying these two examples
because there's no .mod editor as good as ModPlugTracker on Linux (i
tried all trackers from the Debian repository, and no one is that
good), and VirtualDub is a very simple and complete video editor very
missing on Linux as well (some people used to cite AviDemux, but there
are no comparisons possible) - on answers from both developers, they
said there would be very difficult to port these two projects to Linux
because they were deeply dependant on MS-Windows API, but i really
doubt on it, since i believe all can be simply replaced with GTK,
wxWidgets, QT, or any other libraries available... i'm not that
skilled to point what can be replaced with what, but i believe it is
really possible! =)

On 3/23/09, Paulo Silva <[email protected]> wrote:
> taking a look at some work done may have on you better ideas on what
> is missing on open-source tools - this example is a kind of work you
> can do on AfterEffects, and i think you still can't on Jahshaka:
> http://www.youtube.com/watch?v=6fucBh5FZGU
>
> On 3/23/09, Paulo Silva <[email protected]> wrote:
>> yes, there are lots of very promising open-source applications still
>> lacking deeply on features - for example, just take a look at Jahshaka
>> and Synfig, and compare them with AfterEffects and Flash editor, and
>> you realize how needed of features they are... - and if you think some
>> existing open-source projects are needed to be another new projects,
>> you can fork them, just like Inkscape were forked from Sodipodi, and
>> CinePaint from Gimp - and considering Jahshaka and Synfig are
>> open-source, you can make them much more useful, flexible and
>> professionally-targeted than their proprietary similars - for example,
>> just take a look the Adobe Flash editor crashes when importing more
>> than 1000 frames of vector files sequence (like .ai), and with
>> swf-tools you can create a .swf with 16000 frames easily...
>>
>> On 3/23/09, Aymeric Mansoux <[email protected]> wrote:
>>> Hi Mikko,
>>>
>>> Mikko Eley said :
>>>> So I am canvassing this mailing list for possible software projects.
>>>> What would you like to see in pure:dyne, does anyone have a specific
>>>> need for a piece of arts software that an average computer science
>>>> student could code up in two terms? I familiar with Java but may still
>>>> get into c/c++. Is there a software program that desperately needs
>>>> coding, a utility that would make currently available software work
>>>> better? Or is their an add on that would be needed to be coded that
>>>> would provide a much needed function?
>>>
>>> I think you can have two different approaches for investing your
>>> time:
>>>
>>> - There are already a lot of very good FLOSS that provide artistic
>>>   environments to produce all kind of media works. From quite popular
>>> software such as inkscape to more "niche" software like fluxus, there is
>>> a whole range of projects and communities that will welcome any effort
>>> you can offer. Check the project's mailing list, see if there is a
>>> roadmap, TODO or any traces left from the authors explaining what could
>>> be implemented next and you could offer your help on this side. So in
>>> the end it's just a matter of picking up one of these software and help
>>> develop it.  (if on small projects a lot is done via ad-hoc exchanges,
>>> bigger projects might already have a guideline on how people can help
>>> and how they should submit patches or propose new features...)
>>>
>>> - In that regard, pure:dyne is not different and if you want to
>>>   contribute to the live distribution, you can check on the ticket
>>> tracker and see that there are quite some tasks pending. Most of them
>>> are related to packaging and scripting. The only task I can think of
>>> that would involve some utility tools that we miss badly, would be an
>>> xfce4 control panel for pure:dyne, to configure various parts of the
>>> live distro, for example a GUI to create USB keys, create different
>>> persistent modes, etc... If it had to be done, we would prefer that
>>> python and GTK is used though.
>>>
>>>
>>> No matter what you decide to do, this is a very nice way to invest
>>> your time and energy, and you will probably get more from this
>>> experience than working on an isolated project.
>>>
>>> Of course, you could also just make your own software art as a project
>>> ;)
>>>
>>>
>>> a.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>> I'm hoping to be able to contribute something valuable not only to the
>>>> open source community but to artists working with linux.
>>>>
>>>> thank you for your time,
>>>>
>>>> Mikko
>>>>
>>>> ---
>>>> [email protected]
>>>> irc.goto10.org #pure:dyne
>>>>
>>>
>>> ---
>>> [email protected]
>>> irc.goto10.org #pure:dyne
>>>
>>
>

---
[email protected]
irc.goto10.org #pure:dyne

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