Aymeric Mansoux said : > Paulo Silva said : > > There are some ms-windows open-source tools very missing on Linux, > > such as ModPlugTracker and VirtualDub - i'm saying these two examples > > because there's no .mod editor as good as ModPlugTracker on Linux (i > > tried all trackers from the Debian repository, and no one is that > > good), > > Milkytracker is an excellent tracker. The version in pure:dyne has JACK > support working (the one in Debian had a bug with JACK, not sure > if they fixed that...) >
I tried MPTracker running in wine once, it worked quite good too! In general I agree though, its sad that there is no port of it for gnu/linux > > > and VirtualDub is a very simple and complete video editor very > > missing on Linux as well (some people used to cite AviDemux, but there > > are no comparisons possible) - on answers from both developers, they > > said there would be very difficult to port these two projects to Linux > > because they were deeply dependant on MS-Windows API, but i really > > doubt on it, since i believe all can be simply replaced with GTK, > > wxWidgets, QT, or any other libraries available... i'm not that > > skilled to point what can be replaced with what, but i believe it is > > really possible! =) > > > > On 3/23/09, Paulo Silva <[email protected]> wrote: > > > taking a look at some work done may have on you better ideas on what > > > is missing on open-source tools - this example is a kind of work you > > > can do on AfterEffects, and i think you still can't on Jahshaka: > > > http://www.youtube.com/watch?v=6fucBh5FZGU > > > > > > On 3/23/09, Paulo Silva <[email protected]> wrote: > > >> yes, there are lots of very promising open-source applications still > > >> lacking deeply on features - for example, just take a look at Jahshaka > > >> and Synfig, and compare them with AfterEffects and Flash editor, and > > >> you realize how needed of features they are... - and if you think some > > >> existing open-source projects are needed to be another new projects, > > >> you can fork them, just like Inkscape were forked from Sodipodi, and > > >> CinePaint from Gimp - and considering Jahshaka and Synfig are > > >> open-source, you can make them much more useful, flexible and > > >> professionally-targeted than their proprietary similars - for example, > > >> just take a look the Adobe Flash editor crashes when importing more > > >> than 1000 frames of vector files sequence (like .ai), and with > > >> swf-tools you can create a .swf with 16000 frames easily... > > >> > > >> On 3/23/09, Aymeric Mansoux <[email protected]> wrote: > > >>> Hi Mikko, > > >>> > > >>> Mikko Eley said : > > >>>> So I am canvassing this mailing list for possible software projects. > > >>>> What would you like to see in pure:dyne, does anyone have a specific > > >>>> need for a piece of arts software that an average computer science > > >>>> student could code up in two terms? I familiar with Java but may still > > >>>> get into c/c++. Is there a software program that desperately needs > > >>>> coding, a utility that would make currently available software work > > >>>> better? Or is their an add on that would be needed to be coded that > > >>>> would provide a much needed function? > > >>> > > >>> I think you can have two different approaches for investing your > > >>> time: > > >>> > > >>> - There are already a lot of very good FLOSS that provide artistic > > >>> environments to produce all kind of media works. From quite popular > > >>> software such as inkscape to more "niche" software like fluxus, there is > > >>> a whole range of projects and communities that will welcome any effort > > >>> you can offer. Check the project's mailing list, see if there is a > > >>> roadmap, TODO or any traces left from the authors explaining what could > > >>> be implemented next and you could offer your help on this side. So in > > >>> the end it's just a matter of picking up one of these software and help > > >>> develop it. (if on small projects a lot is done via ad-hoc exchanges, > > >>> bigger projects might already have a guideline on how people can help > > >>> and how they should submit patches or propose new features...) > > >>> > > >>> - In that regard, pure:dyne is not different and if you want to > > >>> contribute to the live distribution, you can check on the ticket > > >>> tracker and see that there are quite some tasks pending. Most of them > > >>> are related to packaging and scripting. The only task I can think of > > >>> that would involve some utility tools that we miss badly, would be an > > >>> xfce4 control panel for pure:dyne, to configure various parts of the > > >>> live distro, for example a GUI to create USB keys, create different > > >>> persistent modes, etc... If it had to be done, we would prefer that > > >>> python and GTK is used though. > > >>> > > >>> > > >>> No matter what you decide to do, this is a very nice way to invest > > >>> your time and energy, and you will probably get more from this > > >>> experience than working on an isolated project. > > >>> > > >>> Of course, you could also just make your own software art as a project > > >>> ;) > > >>> > > >>> > > >>> a. > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >>>> I'm hoping to be able to contribute something valuable not only to the > > >>>> open source community but to artists working with linux. > > >>>> > > >>>> thank you for your time, > > >>>> > > >>>> Mikko > > >>>> > > >>>> --- > > >>>> [email protected] > > >>>> irc.goto10.org #pure:dyne > > >>>> > > >>> > > >>> --- > > >>> [email protected] > > >>> irc.goto10.org #pure:dyne > > >>> > > >> > > > > > > > --- > > [email protected] > > irc.goto10.org #pure:dyne > > > > --- > [email protected] > irc.goto10.org #pure:dyne > -- -- http://krgn.goto10.org
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