Aymeric Mansoux said :
> Paulo Silva said :
> > There are some ms-windows open-source tools very missing on Linux,
> > such as ModPlugTracker and VirtualDub - i'm saying these two examples
> > because there's no .mod editor as good as ModPlugTracker on Linux (i
> > tried all trackers from the Debian repository, and no one is that
> > good), 
> 
> Milkytracker is an excellent tracker. The version in pure:dyne has JACK
> support working (the one in Debian had a bug with JACK, not sure
> if they fixed that...)
> 

I tried MPTracker running in wine once, it worked quite good too! In 
general I agree though, its sad that there is no port of it for 
gnu/linux

> 
> > and VirtualDub is a very simple and complete video editor very
> > missing on Linux as well (some people used to cite AviDemux, but there
> > are no comparisons possible) - on answers from both developers, they
> > said there would be very difficult to port these two projects to Linux
> > because they were deeply dependant on MS-Windows API, but i really
> > doubt on it, since i believe all can be simply replaced with GTK,
> > wxWidgets, QT, or any other libraries available... i'm not that
> > skilled to point what can be replaced with what, but i believe it is
> > really possible! =)
> > 
> > On 3/23/09, Paulo Silva <[email protected]> wrote:
> > > taking a look at some work done may have on you better ideas on what
> > > is missing on open-source tools - this example is a kind of work you
> > > can do on AfterEffects, and i think you still can't on Jahshaka:
> > > http://www.youtube.com/watch?v=6fucBh5FZGU
> > >
> > > On 3/23/09, Paulo Silva <[email protected]> wrote:
> > >> yes, there are lots of very promising open-source applications still
> > >> lacking deeply on features - for example, just take a look at Jahshaka
> > >> and Synfig, and compare them with AfterEffects and Flash editor, and
> > >> you realize how needed of features they are... - and if you think some
> > >> existing open-source projects are needed to be another new projects,
> > >> you can fork them, just like Inkscape were forked from Sodipodi, and
> > >> CinePaint from Gimp - and considering Jahshaka and Synfig are
> > >> open-source, you can make them much more useful, flexible and
> > >> professionally-targeted than their proprietary similars - for example,
> > >> just take a look the Adobe Flash editor crashes when importing more
> > >> than 1000 frames of vector files sequence (like .ai), and with
> > >> swf-tools you can create a .swf with 16000 frames easily...
> > >>
> > >> On 3/23/09, Aymeric Mansoux <[email protected]> wrote:
> > >>> Hi Mikko,
> > >>>
> > >>> Mikko Eley said :
> > >>>> So I am canvassing this mailing list for possible software projects.
> > >>>> What would you like to see in pure:dyne, does anyone have a specific
> > >>>> need for a piece of arts software that an average computer science
> > >>>> student could code up in two terms? I familiar with Java but may still
> > >>>> get into c/c++. Is there a software program that desperately needs
> > >>>> coding, a utility that would make currently available software work
> > >>>> better? Or is their an add on that would be needed to be coded that
> > >>>> would provide a much needed function?
> > >>>
> > >>> I think you can have two different approaches for investing your
> > >>> time:
> > >>>
> > >>> - There are already a lot of very good FLOSS that provide artistic
> > >>>   environments to produce all kind of media works. From quite popular
> > >>> software such as inkscape to more "niche" software like fluxus, there is
> > >>> a whole range of projects and communities that will welcome any effort
> > >>> you can offer. Check the project's mailing list, see if there is a
> > >>> roadmap, TODO or any traces left from the authors explaining what could
> > >>> be implemented next and you could offer your help on this side. So in
> > >>> the end it's just a matter of picking up one of these software and help
> > >>> develop it.  (if on small projects a lot is done via ad-hoc exchanges,
> > >>> bigger projects might already have a guideline on how people can help
> > >>> and how they should submit patches or propose new features...)
> > >>>
> > >>> - In that regard, pure:dyne is not different and if you want to
> > >>>   contribute to the live distribution, you can check on the ticket
> > >>> tracker and see that there are quite some tasks pending. Most of them
> > >>> are related to packaging and scripting. The only task I can think of
> > >>> that would involve some utility tools that we miss badly, would be an
> > >>> xfce4 control panel for pure:dyne, to configure various parts of the
> > >>> live distro, for example a GUI to create USB keys, create different
> > >>> persistent modes, etc... If it had to be done, we would prefer that
> > >>> python and GTK is used though.
> > >>>
> > >>>
> > >>> No matter what you decide to do, this is a very nice way to invest
> > >>> your time and energy, and you will probably get more from this
> > >>> experience than working on an isolated project.
> > >>>
> > >>> Of course, you could also just make your own software art as a project
> > >>> ;)
> > >>>
> > >>>
> > >>> a.
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>
> > >>>> I'm hoping to be able to contribute something valuable not only to the
> > >>>> open source community but to artists working with linux.
> > >>>>
> > >>>> thank you for your time,
> > >>>>
> > >>>> Mikko
> > >>>>
> > >>>> ---
> > >>>> [email protected]
> > >>>> irc.goto10.org #pure:dyne
> > >>>>
> > >>>
> > >>> ---
> > >>> [email protected]
> > >>> irc.goto10.org #pure:dyne
> > >>>
> > >>
> > >
> > 
> > ---
> > [email protected]
> > irc.goto10.org #pure:dyne
> > 
> 
> ---
> [email protected]
> irc.goto10.org #pure:dyne
> 

-- 
-- http://krgn.goto10.org

Attachment: signature.asc
Description: Digital signature

---
[email protected]
irc.goto10.org #pure:dyne

Reply via email to