2009/3/23 Aymeric Mansoux <[email protected]>:
> Paulo Silva said :
>> There are some ms-windows open-source tools very missing on Linux,
>> such as ModPlugTracker and VirtualDub - i'm saying these two examples
>> because there's no .mod editor as good as ModPlugTracker on Linux (i
>> tried all trackers from the Debian repository, and no one is that
>> good),
>
> Milkytracker is an excellent tracker. The version in pure:dyne has JACK
> support working (the one in Debian had a bug with JACK, not sure
> if they fixed that...)
>
> a.
>
>
>
>
>
>> and VirtualDub is a very simple and complete video editor very
>> missing on Linux as well (some people used to cite AviDemux, but there
>> are no comparisons possible) - on answers from both developers, they
>> said there would be very difficult to port these two projects to Linux
>> because they were deeply dependant on MS-Windows API, but i really
>> doubt on it, since i believe all can be simply replaced with GTK,
>> wxWidgets, QT, or any other libraries available... i'm not that
>> skilled to point what can be replaced with what, but i believe it is
>> really possible! =)
>>
>> On 3/23/09, Paulo Silva <[email protected]> wrote:
>> > taking a look at some work done may have on you better ideas on what
>> > is missing on open-source tools - this example is a kind of work you
>> > can do on AfterEffects, and i think you still can't on Jahshaka:
>> > http://www.youtube.com/watch?v=6fucBh5FZGU
>> >
>> > On 3/23/09, Paulo Silva <[email protected]> wrote:
>> >> yes, there are lots of very promising open-source applications still
>> >> lacking deeply on features - for example, just take a look at Jahshaka
>> >> and Synfig, and compare them with AfterEffects and Flash editor, and
>> >> you realize how needed of features they are... - and if you think some
>> >> existing open-source projects are needed to be another new projects,
>> >> you can fork them, just like Inkscape were forked from Sodipodi, and
>> >> CinePaint from Gimp - and considering Jahshaka and Synfig are
>> >> open-source, you can make them much more useful, flexible and
>> >> professionally-targeted than their proprietary similars - for example,
>> >> just take a look the Adobe Flash editor crashes when importing more
>> >> than 1000 frames of vector files sequence (like .ai), and with
>> >> swf-tools you can create a .swf with 16000 frames easily...
>> >>
>> >> On 3/23/09, Aymeric Mansoux <[email protected]> wrote:
>> >>> Hi Mikko,
>> >>>
>> >>> Mikko Eley said :
>> >>>> So I am canvassing this mailing list for possible software projects.
>> >>>> What would you like to see in pure:dyne, does anyone have a specific
>> >>>> need for a piece of arts software that an average computer science
>> >>>> student could code up in two terms? I familiar with Java but may still
>> >>>> get into c/c++. Is there a software program that desperately needs
>> >>>> coding, a utility that would make currently available software work
>> >>>> better? Or is their an add on that would be needed to be coded that
>> >>>> would provide a much needed function?
>> >>>
>> >>> I think you can have two different approaches for investing your
>> >>> time:
>> >>>
>> >>> - There are already a lot of very good FLOSS that provide artistic
>> >>>   environments to produce all kind of media works. From quite popular
>> >>> software such as inkscape to more "niche" software like fluxus, there is
>> >>> a whole range of projects and communities that will welcome any effort
>> >>> you can offer. Check the project's mailing list, see if there is a
>> >>> roadmap, TODO or any traces left from the authors explaining what could
>> >>> be implemented next and you could offer your help on this side. So in
>> >>> the end it's just a matter of picking up one of these software and help
>> >>> develop it.  (if on small projects a lot is done via ad-hoc exchanges,
>> >>> bigger projects might already have a guideline on how people can help
>> >>> and how they should submit patches or propose new features...)
>> >>>
>> >>> - In that regard, pure:dyne is not different and if you want to
>> >>>   contribute to the live distribution, you can check on the ticket
>> >>> tracker and see that there are quite some tasks pending. Most of them
>> >>> are related to packaging and scripting. The only task I can think of
>> >>> that would involve some utility tools that we miss badly, would be an
>> >>> xfce4 control panel for pure:dyne, to configure various parts of the
>> >>> live distro, for example a GUI to create USB keys, create different
>> >>> persistent modes, etc... If it had to be done, we would prefer that
>> >>> python and GTK is used though.
>> >>>
>> >>>
>> >>> No matter what you decide to do, this is a very nice way to invest
>> >>> your time and energy, and you will probably get more from this
>> >>> experience than working on an isolated project.
>> >>>
>> >>> Of course, you could also just make your own software art as a project
>> >>> ;)
>> >>>
>> >>>
>> >>> a.
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>> I'm hoping to be able to contribute something valuable not only to the
>> >>>> open source community but to artists working with linux.
>> >>>>
>> >>>> thank you for your time,
>> >>>>
>> >>>> Mikko
>> >>>>
>> >>>> ---
>> >>>> [email protected]
>> >>>> irc.goto10.org #pure:dyne
>> >>>>
>> >>>
>> >>> ---
>> >>> [email protected]
>> >>> irc.goto10.org #pure:dyne
>> >>>
>> >>
>> >
>>
>> ---
>> [email protected]
>> irc.goto10.org #pure:dyne
>>
>
> ---
> [email protected]
> irc.goto10.org #pure:dyne
>


MilkyTracker is  very good, and Renoise (maybe the best) run native in
Linux (is not open source) but renoise community and developers are
really awesome and is very cheap (50Us , for example ableton Live
cost 700us).
 I Think the best option is take a really good open source project
(Ardour, Pure data, Blender, etc) and make it even better, cause we
dont need more "eternally beta" programs. Only my opinion
good bye
-- 
JM

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