2009/3/23 Paulo Silva <[email protected]>:
> anyway, there are lots of very interesting projects, not yet packaged
> at Debian (maybe as not from pure:dyne), would be great having
> packagers for them - there are very promising projects, with some risk
> of abandoning, mostly because newbies are not that comfortable with
> make/configure procedures:
>
> https://wiki.ubuntu.com/UbuntuStudio/Wishlist
>
> i were spending some hours on searching projects and updating this
> list, which i hope can be helpful also to pure:dyne
>
> another question: how possible and/or interesting would be a
> cooperation between Pure:Dyne and UbuntuStudio, since both seems to be
> based on Debian?
>
>
>
> On 3/23/09, Paulo Silva <[email protected]> wrote:
>> MilkyTracker is not that good as ModPlugTracker - it misses
>> import/export to .midi files (very important when using other
>> composing tools together, like from Rosegarden, Cubase, etc.), has no
>> clipboard support for copying/pasting to other applications (like
>> Gedit), and can't import/export to .txt files (this feature i found
>> only from VortexTracker, i think)
>>
>> On 3/23/09, Paulo Silva <[email protected]> wrote:
>>> well, i had problems with sound output from ModPlugTracker on wine...
>>> - no sound at all...
>>>
>>> On 3/22/09, Karsten Gebbert <[email protected]> wrote:
>>>> Aymeric Mansoux said :
>>>>> Paulo Silva said :
>>>>> > There are some ms-windows open-source tools very missing on Linux,
>>>>> > such as ModPlugTracker and VirtualDub - i'm saying these two examples
>>>>> > because there's no .mod editor as good as ModPlugTracker on Linux (i
>>>>> > tried all trackers from the Debian repository, and no one is that
>>>>> > good),
>>>>>
>>>>> Milkytracker is an excellent tracker. The version in pure:dyne has JACK
>>>>> support working (the one in Debian had a bug with JACK, not sure
>>>>> if they fixed that...)
>>>>>
>>>>
>>>> I tried MPTracker running in wine once, it worked quite good too! In
>>>> general I agree though, its sad that there is no port of it for
>>>> gnu/linux
>>>>
>>>>>
>>>>> > and VirtualDub is a very simple and complete video editor very
>>>>> > missing on Linux as well (some people used to cite AviDemux, but
>>>>> > there
>>>>> > are no comparisons possible) - on answers from both developers, they
>>>>> > said there would be very difficult to port these two projects to
>>>>> > Linux
>>>>> > because they were deeply dependant on MS-Windows API, but i really
>>>>> > doubt on it, since i believe all can be simply replaced with GTK,
>>>>> > wxWidgets, QT, or any other libraries available... i'm not that
>>>>> > skilled to point what can be replaced with what, but i believe it is
>>>>> > really possible! =)
>>>>> >
>>>>> > On 3/23/09, Paulo Silva <[email protected]> wrote:
>>>>> > > taking a look at some work done may have on you better ideas on
>>>>> > > what
>>>>> > > is missing on open-source tools - this example is a kind of work
>>>>> > > you
>>>>> > > can do on AfterEffects, and i think you still can't on Jahshaka:
>>>>> > > http://www.youtube.com/watch?v=6fucBh5FZGU
>>>>> > >
>>>>> > > On 3/23/09, Paulo Silva <[email protected]> wrote:
>>>>> > >> yes, there are lots of very promising open-source applications
>>>>> > >> still
>>>>> > >> lacking deeply on features - for example, just take a look at
>>>>> > >> Jahshaka
>>>>> > >> and Synfig, and compare them with AfterEffects and Flash editor,
>>>>> > >> and
>>>>> > >> you realize how needed of features they are... - and if you think
>>>>> > >> some
>>>>> > >> existing open-source projects are needed to be another new
>>>>> > >> projects,
>>>>> > >> you can fork them, just like Inkscape were forked from Sodipodi,
>>>>> > >> and
>>>>> > >> CinePaint from Gimp - and considering Jahshaka and Synfig are
>>>>> > >> open-source, you can make them much more useful, flexible and
>>>>> > >> professionally-targeted than their proprietary similars - for
>>>>> > >> example,
>>>>> > >> just take a look the Adobe Flash editor crashes when importing
>>>>> > >> more
>>>>> > >> than 1000 frames of vector files sequence (like .ai), and with
>>>>> > >> swf-tools you can create a .swf with 16000 frames easily...
>>>>> > >>
>>>>> > >> On 3/23/09, Aymeric Mansoux <[email protected]> wrote:
>>>>> > >>> Hi Mikko,
>>>>> > >>>
>>>>> > >>> Mikko Eley said :
>>>>> > >>>> So I am canvassing this mailing list for possible software
>>>>> > >>>> projects.
>>>>> > >>>> What would you like to see in pure:dyne, does anyone have a
>>>>> > >>>> specific
>>>>> > >>>> need for a piece of arts software that an average computer
>>>>> > >>>> science
>>>>> > >>>> student could code up in two terms? I familiar with Java but may
>>>>> > >>>> still
>>>>> > >>>> get into c/c++. Is there a software program that desperately
>>>>> > >>>> needs
>>>>> > >>>> coding, a utility that would make currently available software
>>>>> > >>>> work
>>>>> > >>>> better? Or is their an add on that would be needed to be coded
>>>>> > >>>> that
>>>>> > >>>> would provide a much needed function?
>>>>> > >>>
>>>>> > >>> I think you can have two different approaches for investing your
>>>>> > >>> time:
>>>>> > >>>
>>>>> > >>> - There are already a lot of very good FLOSS that provide
>>>>> > >>> artistic
>>>>> > >>>   environments to produce all kind of media works. From quite
>>>>> > >>> popular
>>>>> > >>> software such as inkscape to more "niche" software like fluxus,
>>>>> > >>> there is
>>>>> > >>> a whole range of projects and communities that will welcome any
>>>>> > >>> effort
>>>>> > >>> you can offer. Check the project's mailing list, see if there is
>>>>> > >>> a
>>>>> > >>> roadmap, TODO or any traces left from the authors explaining what
>>>>> > >>> could
>>>>> > >>> be implemented next and you could offer your help on this side.
>>>>> > >>> So
>>>>> > >>> in
>>>>> > >>> the end it's just a matter of picking up one of these software
>>>>> > >>> and
>>>>> > >>> help
>>>>> > >>> develop it.  (if on small projects a lot is done via ad-hoc
>>>>> > >>> exchanges,
>>>>> > >>> bigger projects might already have a guideline on how people can
>>>>> > >>> help
>>>>> > >>> and how they should submit patches or propose new features...)
>>>>> > >>>
>>>>> > >>> - In that regard, pure:dyne is not different and if you want to
>>>>> > >>>   contribute to the live distribution, you can check on the
>>>>> > >>> ticket
>>>>> > >>> tracker and see that there are quite some tasks pending. Most of
>>>>> > >>> them
>>>>> > >>> are related to packaging and scripting. The only task I can think
>>>>> > >>> of
>>>>> > >>> that would involve some utility tools that we miss badly, would
>>>>> > >>> be
>>>>> > >>> an
>>>>> > >>> xfce4 control panel for pure:dyne, to configure various parts of
>>>>> > >>> the
>>>>> > >>> live distro, for example a GUI to create USB keys, create
>>>>> > >>> different
>>>>> > >>> persistent modes, etc... If it had to be done, we would prefer
>>>>> > >>> that
>>>>> > >>> python and GTK is used though.
>>>>> > >>>
>>>>> > >>>
>>>>> > >>> No matter what you decide to do, this is a very nice way to
>>>>> > >>> invest
>>>>> > >>> your time and energy, and you will probably get more from this
>>>>> > >>> experience than working on an isolated project.
>>>>> > >>>
>>>>> > >>> Of course, you could also just make your own software art as a
>>>>> > >>> project
>>>>> > >>> ;)
>>>>> > >>>
>>>>> > >>>
>>>>> > >>> a.
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>
>>>>> > >>>> I'm hoping to be able to contribute something valuable not only
>>>>> > >>>> to
>>>>> > >>>> the
>>>>> > >>>> open source community but to artists working with linux.
>>>>> > >>>>
>>>>> > >>>> thank you for your time,
>>>>> > >>>>
>>>>> > >>>> Mikko
>>>>> > >>>>
>>>>> > >>>> ---
>>>>> > >>>> [email protected]
>>>>> > >>>> irc.goto10.org #pure:dyne
>>>>> > >>>>
>>>>> > >>>
>>>>> > >>> ---
>>>>> > >>> [email protected]
>>>>> > >>> irc.goto10.org #pure:dyne
>>>>> > >>>
>>>>> > >>
>>>>> > >
>>>>> >
>>>>> > ---
>>>>> > [email protected]
>>>>> > irc.goto10.org #pure:dyne
>>>>> >
>>>>>
>>>>> ---
>>>>> [email protected]
>>>>> irc.goto10.org #pure:dyne
>>>>>
>>>>
>>>> --
>>>> -- http://krgn.goto10.org
>>>>
>>>
>>
>
> ---
> [email protected]
> irc.goto10.org #pure:dyne
>

Well, Ubuntu studio is based in Ubuntu, not Debian, and I tell from
experience thats a big diference, and the reason why I change to
pure:dyne.
First I try Ustudio, then 64studio (etch version) a lot better , but
the people of 64 studio change to hardy in 3.0, so I change to PD. My
reasons are because performance-filosofy. Debian always probed to be
much stable, i dont feel compromise in the people of Ubuntu studio,
etc.
I see a great compromise in the people from Ardour for example, and I
think if we want more people coming to FLOSS we need 2 or 3 great
programs in each field, and no 20.000 little projects.

-- 
JM

---
[email protected]
irc.goto10.org #pure:dyne

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