2009/3/23 Paulo Silva <[email protected]>: > anyway, there are lots of very interesting projects, not yet packaged > at Debian (maybe as not from pure:dyne), would be great having > packagers for them - there are very promising projects, with some risk > of abandoning, mostly because newbies are not that comfortable with > make/configure procedures: > > https://wiki.ubuntu.com/UbuntuStudio/Wishlist > > i were spending some hours on searching projects and updating this > list, which i hope can be helpful also to pure:dyne > > another question: how possible and/or interesting would be a > cooperation between Pure:Dyne and UbuntuStudio, since both seems to be > based on Debian? > > > > On 3/23/09, Paulo Silva <[email protected]> wrote: >> MilkyTracker is not that good as ModPlugTracker - it misses >> import/export to .midi files (very important when using other >> composing tools together, like from Rosegarden, Cubase, etc.), has no >> clipboard support for copying/pasting to other applications (like >> Gedit), and can't import/export to .txt files (this feature i found >> only from VortexTracker, i think) >> >> On 3/23/09, Paulo Silva <[email protected]> wrote: >>> well, i had problems with sound output from ModPlugTracker on wine... >>> - no sound at all... >>> >>> On 3/22/09, Karsten Gebbert <[email protected]> wrote: >>>> Aymeric Mansoux said : >>>>> Paulo Silva said : >>>>> > There are some ms-windows open-source tools very missing on Linux, >>>>> > such as ModPlugTracker and VirtualDub - i'm saying these two examples >>>>> > because there's no .mod editor as good as ModPlugTracker on Linux (i >>>>> > tried all trackers from the Debian repository, and no one is that >>>>> > good), >>>>> >>>>> Milkytracker is an excellent tracker. The version in pure:dyne has JACK >>>>> support working (the one in Debian had a bug with JACK, not sure >>>>> if they fixed that...) >>>>> >>>> >>>> I tried MPTracker running in wine once, it worked quite good too! In >>>> general I agree though, its sad that there is no port of it for >>>> gnu/linux >>>> >>>>> >>>>> > and VirtualDub is a very simple and complete video editor very >>>>> > missing on Linux as well (some people used to cite AviDemux, but >>>>> > there >>>>> > are no comparisons possible) - on answers from both developers, they >>>>> > said there would be very difficult to port these two projects to >>>>> > Linux >>>>> > because they were deeply dependant on MS-Windows API, but i really >>>>> > doubt on it, since i believe all can be simply replaced with GTK, >>>>> > wxWidgets, QT, or any other libraries available... i'm not that >>>>> > skilled to point what can be replaced with what, but i believe it is >>>>> > really possible! =) >>>>> > >>>>> > On 3/23/09, Paulo Silva <[email protected]> wrote: >>>>> > > taking a look at some work done may have on you better ideas on >>>>> > > what >>>>> > > is missing on open-source tools - this example is a kind of work >>>>> > > you >>>>> > > can do on AfterEffects, and i think you still can't on Jahshaka: >>>>> > > http://www.youtube.com/watch?v=6fucBh5FZGU >>>>> > > >>>>> > > On 3/23/09, Paulo Silva <[email protected]> wrote: >>>>> > >> yes, there are lots of very promising open-source applications >>>>> > >> still >>>>> > >> lacking deeply on features - for example, just take a look at >>>>> > >> Jahshaka >>>>> > >> and Synfig, and compare them with AfterEffects and Flash editor, >>>>> > >> and >>>>> > >> you realize how needed of features they are... - and if you think >>>>> > >> some >>>>> > >> existing open-source projects are needed to be another new >>>>> > >> projects, >>>>> > >> you can fork them, just like Inkscape were forked from Sodipodi, >>>>> > >> and >>>>> > >> CinePaint from Gimp - and considering Jahshaka and Synfig are >>>>> > >> open-source, you can make them much more useful, flexible and >>>>> > >> professionally-targeted than their proprietary similars - for >>>>> > >> example, >>>>> > >> just take a look the Adobe Flash editor crashes when importing >>>>> > >> more >>>>> > >> than 1000 frames of vector files sequence (like .ai), and with >>>>> > >> swf-tools you can create a .swf with 16000 frames easily... >>>>> > >> >>>>> > >> On 3/23/09, Aymeric Mansoux <[email protected]> wrote: >>>>> > >>> Hi Mikko, >>>>> > >>> >>>>> > >>> Mikko Eley said : >>>>> > >>>> So I am canvassing this mailing list for possible software >>>>> > >>>> projects. >>>>> > >>>> What would you like to see in pure:dyne, does anyone have a >>>>> > >>>> specific >>>>> > >>>> need for a piece of arts software that an average computer >>>>> > >>>> science >>>>> > >>>> student could code up in two terms? I familiar with Java but may >>>>> > >>>> still >>>>> > >>>> get into c/c++. Is there a software program that desperately >>>>> > >>>> needs >>>>> > >>>> coding, a utility that would make currently available software >>>>> > >>>> work >>>>> > >>>> better? Or is their an add on that would be needed to be coded >>>>> > >>>> that >>>>> > >>>> would provide a much needed function? >>>>> > >>> >>>>> > >>> I think you can have two different approaches for investing your >>>>> > >>> time: >>>>> > >>> >>>>> > >>> - There are already a lot of very good FLOSS that provide >>>>> > >>> artistic >>>>> > >>> environments to produce all kind of media works. From quite >>>>> > >>> popular >>>>> > >>> software such as inkscape to more "niche" software like fluxus, >>>>> > >>> there is >>>>> > >>> a whole range of projects and communities that will welcome any >>>>> > >>> effort >>>>> > >>> you can offer. Check the project's mailing list, see if there is >>>>> > >>> a >>>>> > >>> roadmap, TODO or any traces left from the authors explaining what >>>>> > >>> could >>>>> > >>> be implemented next and you could offer your help on this side. >>>>> > >>> So >>>>> > >>> in >>>>> > >>> the end it's just a matter of picking up one of these software >>>>> > >>> and >>>>> > >>> help >>>>> > >>> develop it. (if on small projects a lot is done via ad-hoc >>>>> > >>> exchanges, >>>>> > >>> bigger projects might already have a guideline on how people can >>>>> > >>> help >>>>> > >>> and how they should submit patches or propose new features...) >>>>> > >>> >>>>> > >>> - In that regard, pure:dyne is not different and if you want to >>>>> > >>> contribute to the live distribution, you can check on the >>>>> > >>> ticket >>>>> > >>> tracker and see that there are quite some tasks pending. Most of >>>>> > >>> them >>>>> > >>> are related to packaging and scripting. The only task I can think >>>>> > >>> of >>>>> > >>> that would involve some utility tools that we miss badly, would >>>>> > >>> be >>>>> > >>> an >>>>> > >>> xfce4 control panel for pure:dyne, to configure various parts of >>>>> > >>> the >>>>> > >>> live distro, for example a GUI to create USB keys, create >>>>> > >>> different >>>>> > >>> persistent modes, etc... If it had to be done, we would prefer >>>>> > >>> that >>>>> > >>> python and GTK is used though. >>>>> > >>> >>>>> > >>> >>>>> > >>> No matter what you decide to do, this is a very nice way to >>>>> > >>> invest >>>>> > >>> your time and energy, and you will probably get more from this >>>>> > >>> experience than working on an isolated project. >>>>> > >>> >>>>> > >>> Of course, you could also just make your own software art as a >>>>> > >>> project >>>>> > >>> ;) >>>>> > >>> >>>>> > >>> >>>>> > >>> a. >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>> >>>>> > >>>> I'm hoping to be able to contribute something valuable not only >>>>> > >>>> to >>>>> > >>>> the >>>>> > >>>> open source community but to artists working with linux. >>>>> > >>>> >>>>> > >>>> thank you for your time, >>>>> > >>>> >>>>> > >>>> Mikko >>>>> > >>>> >>>>> > >>>> --- >>>>> > >>>> [email protected] >>>>> > >>>> irc.goto10.org #pure:dyne >>>>> > >>>> >>>>> > >>> >>>>> > >>> --- >>>>> > >>> [email protected] >>>>> > >>> irc.goto10.org #pure:dyne >>>>> > >>> >>>>> > >> >>>>> > > >>>>> > >>>>> > --- >>>>> > [email protected] >>>>> > irc.goto10.org #pure:dyne >>>>> > >>>>> >>>>> --- >>>>> [email protected] >>>>> irc.goto10.org #pure:dyne >>>>> >>>> >>>> -- >>>> -- http://krgn.goto10.org >>>> >>> >> > > --- > [email protected] > irc.goto10.org #pure:dyne >
Well, Ubuntu studio is based in Ubuntu, not Debian, and I tell from experience thats a big diference, and the reason why I change to pure:dyne. First I try Ustudio, then 64studio (etch version) a lot better , but the people of 64 studio change to hardy in 3.0, so I change to PD. My reasons are because performance-filosofy. Debian always probed to be much stable, i dont feel compromise in the people of Ubuntu studio, etc. I see a great compromise in the people from Ardour for example, and I think if we want more people coming to FLOSS we need 2 or 3 great programs in each field, and no 20.000 little projects. -- JM --- [email protected] irc.goto10.org #pure:dyne
